Click on a thumbnail to go to Google Books.
Tomorrow, and Tomorrow, and Tomorrow (edition 2022)
by Gabrielle Zevin (Author)
Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin
Books Read in 2022 (63)
» 14 more
Books Read in 2023 (32)
Netgalley Reads (14)
deBib 2023 (4)
Five star books (980)
Indie Next Picks (77)
Best of 2022 (1)
Staff Picks (1)
READ in 2023 (52)
No current Talk conversations about this book.
This is the best book I’ve read in 2023. I thought it would be about video game culture in the 1990s. And it was…but that was the backdrop, not the story. This is a story about friends and it made me think of mine. A must-read.
This was a pretty quick read, to give credit where credit is due. Particularly through the first half of the book the writer really kept me turning the pages when I knew I really ought to go to sleep. Somewhere along the way, however, I began to lose patience with the characters and their stories. I don't think I truly appreciated to what degree I felt that way until I was literally pages from the end, yet, due to a change in pace from the rest of the novel, I briefly entertained just not continuing further. I just wanted the book to end.
The thing is that this isn't supposed to be in the YA genre. (Note: I actually like YA novels so this isn't meant to be some kind of burn.) In fact, the story begins when the characters are adolescents back in the 80's, and this GenXer really appreciated the nostalgia of reliving the last few decades. It made sense that it should feel that way in the beginning. But people should grow, right, and it felt like Sadie and Sam were perennially incapable of communicating. Their relationship with one another never seemed to evolve and mature. So, by the end of the book, it's 2010 or so, and the two characters are in their mid-thirties, yet they're still behaving like angst-ridden teenagers who can't humble themselves to reach out to each other. Instead, they just stay mad.
Also, this is a character-driven novel, which meant I really needed to be able to empathize with the main characters. Unfortunately, I found both Sam and Sadie mostly insufferable from the beginning. It was mostly how self-absorbed they both were and really how unappreciative of the gem of a friend they had in Marx although I had more grievances with Sadie.
In spite of this very critical review, I didn't hate it, hence the three stars. It's more about expectations. They were pretty high based on all the hype surrounding the book. I'm at a loss as to what all the fuss was about. I would say that, if you're a GenXer who grew up gaming and like character-driven novels, you should check this book out. It's no Ready Player One.
(14) This is a best-selling hardcover that I got off the waitlist at the library. I have never read this author before, but it kept showing up on many reading lists so I got in line. It is a quick read that is very engaging. Sam and Sadie meet as children and bond over video games - I think they are about 20 years younger than me so older millennials, maybe. Donkey Kong wasn't old school when I was a kid, instead cutting edge. They become gamers, Harvard and MIT educated programmers, and eventually owners of a tech company. Seems like I would hate it, but the characters are interesting. They reminded me of the friends from Hanya Yanagihara's 'A Little Life,' - tragically hip. Despite it just being a narrative of relationships and growing up, I followed all the drama and was moved by some of the climactic scenes.
I am not a gamer and so I suspect that this limited my enjoyment. (Although, I have been known to play Animal Crossing on my son's Switch) The vibe was overall a bit too precious for me to rate much higher and it almost seems like it was written for young adults. And the gimmick with Sadie and Sam meeting up on essentially a version of Animal Crossing was too gimmicky for me. But overall, I am glad I read it. I liked Marx best of all as well as Dong and Bong and their characters will stay with me. It makes me wonder about young people that are really into these world-building games with avatars. It seems like most of their 'real' moments are in the metaverse. Its spooky. It begs the question - What is real?
Overall, entertaining. I think it will stick in my mind. It is too bad you don't get a lot do-overs, and tomorrows where you start back at the save in the real life.
Modern, great plot, interesting characters, a good read
To me, Tomorrow and Tomorrow and Tomorrow is not about video games or work. It is about stories.
What Sadie and Sam do in the novel – through the guise of video game design – is create stories with and for each other. Unable to replay their past, as both the main characters grow older they re-interpret their shared history to play out their future with each other. Unwilling (or unable) to allow Sadie to leave his life, Sam uses the work of game design to try to keep her creating shared stories with him.
A relationship is just another form of world-building.
er story begins around the turn of the century, when two college students, Samson Mazer (mathematics at Harvard) and Sadie Green (computer science at MIT), bump into each other at a train station. The pair haven’t spoken since childhood, when they met in the games room of a hospital
Gabrielle Zevin is (...) a Literary Gamer — in fact, she describes her devotion to the medium as “lifelong” — and in her delightful and absorbing new novel, “Tomorrow, and Tomorrow, and Tomorrow,” Richard Powers’s “Galatea 2.2” and the stealth-action video game “Metal Gear Solid” stand uncontroversially side by side in the minds of her characters as foundational source texts.
"A modern love story about two childhood friends, Sam, raised by an actress mother in LA's Koreatown, and Sadie, from the wealthy Jewish enclave of Beverly Hills, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives, from the New York Times best-selling author of The Storied Life of A.J. Fikry"--
No library descriptions found.
Amazon Kindle (0 editions)
Audible (0 editions)
CD Audiobook (0 editions)
Project Gutenberg (0 editions)
Google Books — Loading...
Melvil Decimal System (DDC)813.6 — Literature English (North America) American fiction 21st Century
Sam & Sadie. Whew. Where do you start with these 2? They’re friends, soulmates, strangers, colleagues…. they totally belong to each other, but they are such hard people and they can’t always see that. Actually more often than not they don’t see it. I was totally in on this drawn out life story, but I’d be lying if I didn’t think the author kept Sam & Sadie in a state of nothingness for too long. By the end I just didn’t believe that they belonged in each other’s lives. Sadie held onto immature grudges, and Sam kept not saying anything for too damn long.
But still…. It’s a beautiful book, you should totally read it.
Things that weren’t my favorite:
▪️the non-necessary giant plot twist that turned this book into something I didn’t think it was supposed to be.
▪️Sadie turning into a biotch after the halfway point. She became a totally different person— paranoid, quick to anger, quick to accuse.
▪️unnecessary woke stuff
Things I loved, loved, loved:
▪️THE ENTIRE FIRST HALF!! It was perfection.
▪️So much nostalgia
▪️The way I felt reading about Sam & Sadie as kids and young adults
▪️The way this was kind of a YA crossover book that felt very YA in the best ways ( )