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ActionScript: The Definitive Guide: Mastering Flash Programming (edition 2001)

by Colin Moock

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1641146,271 (4.15)1
Updated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide, Second Edition is the one book no serious Flash developer should be without.ActionScript is Macromedia's programming language for Flash MX, the popular authoring tool for creating rich internet applications and animations for the Web. With Macromedia's new focus on application development, ActionScript now includes a direct drawing API, loading of external MP3 and JPG files, improved sound control, an extensive set of text formatting tools, complete support for component development using movie clip subclasses, local data storage, accessibility features, and much more. And ActionScript for Flash MX: The Definitive Guide is the most complete, up-to-date reference available for the latest version of this language.Author Colin Moock, one of the most universally respected developers in the Flash community, has added hundreds of new code examples to show new Flash MX techniques in the real world: how to draw circles, save data to disk, convert arrays to onscreen tables, create reusable components, and preload variables, XML, and sounds. The book's language reference alone has nearly doubled from the first edition, with more than 250 new classes, objects, methods, and properties. You'll find exhaustive coverage of dozens of undocumented, under-documented, and mis-documented features.Along with the new material, Colin Moock has meticulously revised the entire text to conform to Flash MX best-coding practices. In particular, objected-oriented programming and the new event model get special attention in light of changes to Flash MX ActionScript. From sending data between two movies to creating getter/setter properties, the new edition of this book demystifies the often-confusing new features of Flash MX, giving developers easy access to its powerful new capabilities.ActionScript for Flash MX: The Definitive Guide is structured so non-programmers can learn how to use ActionScript and programmers can take their skills to new heights. If you are in the market to really learn about the hows and whys of ActionScript, then this is the book for you.… (more)
Member:mo_jah
Title:ActionScript: The Definitive Guide: Mastering Flash Programming
Authors:Colin Moock
Info:O'Reilly Media (2001), Edition: 1, Paperback, 720 pages
Collections:TIS Library
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ActionScript for Flash MX: The Definitive Guide, Second Edition by Colin Moock

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Indeholder "Foreword", "Preface", "Part I. ActionScript Fundamentals", "1. A Gentle Introduction for Nonprogrammers", " Some Basic Phrases", " Furthermore ActionScript Concepts", " Building a Multiple-Choice Quiz", "2. Variables", " Creating Variables (Declaration)", " Assigning Values to Variables", " Changing and Retrieving Variable Values", " Types of Values", " Variable Scope", " Loading External Variables", " Some Applied Examples", "3. Data and Datatypes", " Data Versus Information", " Retaining Meaning with Datatypes", " Creating and Categorizing Data", " Datatype Conversion", " Primitive Data Versus Composite Data", " Copying, Comparing, and Passing Data", "4. Primitive Datatypes", " The Number Type", " Integers and Floating-Point Numbers", " Numeric Literals", " Working with Numbers", " The String Type", " Working with Strings", " The Boolean Type", " Undefined", " Null", "5. Operators", " General Features of Operators", " The Assignment Operator", " Arithmetic Operators", " The Equality and Inequality Operators", " The Strict Equality and Inequality Operators", " The Comparison Operators", " The Flash 4 String Operators", " The Logical Operators", " The Grouping Operator", " The Comma Operator", " The void Operator", " Other Operators", "6. Statements", " Types of Statements", " Statement Syntax", " The ActionScript Statements", " Statements Versus Actions", "7. Conditionals", " The if Statement", " The else Statement", " The else if Statement", " The switch Statement", " Compact Conditional Syntax", "8. Loop Statements", " The while Loop", " Loop Terminology", " The do-while Loop", " The for Loop", " The for-in Loop", " Stopping a Loop Prematurely", " Timeline and Clip Event Loops", " An Alternative to Timeline Loops:setInterval( )", "9. Functions", " Creating Functions", " Running Functions", " Passing Information to Functions", " Exiting and Returning Values from Functions", " Function Literals", " Function Availability and Life Span", " Function Scope", " Function Parameters Revisited", " Recursive Functions", " Nested Functions", " Built-in Functions", " Functions as Objects", " Centralizing Code", " The Multiple-Choice Quiz Revisited", "10. Events and Event Handling", " Synchronous Code Execution", " Event-Based Asynchronous Code Execution", " Types of Events", " Event Handling", " Event Handler Properties", " Listener Events", " Flash 5's on( ) and onClipEvent( ) Handlers", " Event Handler Lifespan", " Event Handler Scope", " Values of the this Keyword", " Flash 5-style onClipEvent( ) Order of Execution", " Copying Movie Clip Event Handlers", " Refreshing the Screen with updateAfterEvent( )", " Code Reusability", " Dynamic Movie Clip Event Handlers", " Event Handlers Applied", "11. Arrays", " What Is an Array?", " The Anatomy of an Array", " Creating Arrays", " Referencing Array Elements", " Determining the Size of an Array", " Named Array Elements", " Adding Elements to an Array", " Removing Elements from an Array", " General Array-Manipulation Tools", " Arrays as Objects", " Multidimensional Arrays", " The Multiple-Choice Quiz, Take 3", "12. Objects and Classes", " The Anatomy of an Object", " Instantiating Objects", " Object Properties", " Object Methods", " Classes and Object-Oriented Programming", " Using Standalone Object Instances as Associative Arrays", " The Almighty Prototype Chain", " Built-in ActionScript Classes and Objects", " OOP Quick Reference", " Further Topics", " Simulating Namespaces", " The Multiple-Choice Quiz, OOP Style", "13. Movie Clips", " The "Objectness" of Movie Clips", " Types of Movie Clips", " Creating Movie Clips", " Movie and Instance Stacking Order", " Referring to Instances and Main Movies", " Method Versus Global Function Overlap Issues", " Drawing in a Movie Clip at Runtime", " Using Movie Clips as Buttons", " Input Focus and Movie Clips", " Building a Clock with Clips", "14. Movie Clip Subclasses and Components", " Creating the Library Symbol", " Creating and Invoking the Subclass Constructor", " Assigning the MovieClip Superclass", " Packaging Subclass Code and Library Symbols Together", " Making Movie Clip Components", " MovieClip Sub-Subclasses", " Summary", "15. Lexical Structure", " Whitespace", " Statement Terminators (Semicolons)", " Comments", " Reserved Words", " Identifiers", " Case Sensitivity", "16. ActionScript Authoring Environment", " The Actions Panel", " Adding Scripts to Frames", " Adding Scripts to Buttons", " Adding Scripts to Movie Clips", " Where's All the Code?", " Productivity", " Externalizing ActionScript Code", " Defining Components", "17. Building a Flash Form", " The Flash Form Data Cycle", " Creating a Flash Fill-in Form", "Part II. Language Reference", "ActionScript Language Reference", " Global Functions", " Global Properties", " Built-in Classes and Objects", " Entry Headings", " Alphabetical Language Reference", "Part III. Appendixes", "A. Resources", "B. Latin 1 Character Repertoire and Keycodes", "C. Backward Compatibility and Player Build Updates", "D. Differences from ECMA-262 and JavaScript", "E. HTML Support in Text Fields", "F. Support for GET and POST", "G. Flash UI Component Summary", "H. Embedding a Flash Movie in a Web Page", "Index".

ActionScript er det sprog, man programmerer Flash filer i. Det er lidt ad-hoc-agtigt efter min smag. ( )
  bnielsen | Feb 22, 2016 |
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Updated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide, Second Edition is the one book no serious Flash developer should be without.ActionScript is Macromedia's programming language for Flash MX, the popular authoring tool for creating rich internet applications and animations for the Web. With Macromedia's new focus on application development, ActionScript now includes a direct drawing API, loading of external MP3 and JPG files, improved sound control, an extensive set of text formatting tools, complete support for component development using movie clip subclasses, local data storage, accessibility features, and much more. And ActionScript for Flash MX: The Definitive Guide is the most complete, up-to-date reference available for the latest version of this language.Author Colin Moock, one of the most universally respected developers in the Flash community, has added hundreds of new code examples to show new Flash MX techniques in the real world: how to draw circles, save data to disk, convert arrays to onscreen tables, create reusable components, and preload variables, XML, and sounds. The book's language reference alone has nearly doubled from the first edition, with more than 250 new classes, objects, methods, and properties. You'll find exhaustive coverage of dozens of undocumented, under-documented, and mis-documented features.Along with the new material, Colin Moock has meticulously revised the entire text to conform to Flash MX best-coding practices. In particular, objected-oriented programming and the new event model get special attention in light of changes to Flash MX ActionScript. From sending data between two movies to creating getter/setter properties, the new edition of this book demystifies the often-confusing new features of Flash MX, giving developers easy access to its powerful new capabilities.ActionScript for Flash MX: The Definitive Guide is structured so non-programmers can learn how to use ActionScript and programmers can take their skills to new heights. If you are in the market to really learn about the hows and whys of ActionScript, then this is the book for you.

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