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Design Patterns: Elements of Reusable Object-Oriented Software (original 1994; edition 1994)
Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma (Author) (1994)
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Wikipedia in English (9)
Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.--From publisher description.
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Melvil Decimal System (DDC)005.12Information Computing and Information Computer programming, programs, data, security Programming Systems Analysis And Design
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