

Loading... Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules,…by James Wyatt
![]() No current Talk conversations about this book. Quite good, actually; stronger than 3E's. ( ![]() A great new DMG for 4th edition. Unlike other old schoolers I enjoy the new edition from a DM point a view because this version really streamlines the play so there is less time arguing over rules and more time actually roleplaying. The book will help the new DM a lot, but for the most part, as far as advice and tips go, its the same old game. I even like the new cosmology. no reviews | add a review
Belongs to SeriesDungeons & Dragons 4th Edition (WTC 217507200, and deluxe WTC 219577200) Is contained inReference guide/companion to
"The Dungeon master's guide features the 4th edition game rules and guidelines for creating and running encounters, adventures, and campaigns. It offers a wealth of advice to new and experienced dungeon masters, and includes essential game rules for awarding experience, distributing treasure, creating nonplayer characters, and adding mighty artifacts to the game"--Cover p. [4]. No library descriptions found. |
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![]() GenresNo genres Melvil Decimal System (DDC)793.93 — Arts and Recreation Amusements and Recreation Indoor amusements Other indoor amusements Adventure and fantasy gamesLC ClassificationRatingAverage:![]()
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