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Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules,…

by James Wyatt

Series: Dungeons & Dragons 4th Edition (WTC 217507200, and deluxe WTC 219577200)

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455244,522 (3.59)None
"The Dungeon master's guide features the 4th edition game rules and guidelines for creating and running encounters, adventures, and campaigns. It offers a wealth of advice to new and experienced dungeon masters, and includes essential game rules for awarding experience, distributing treasure, creating nonplayer characters, and adding mighty artifacts to the game"--Cover p. [4].… (more)
Recently added byJWillard, daveb22, brian.crouch, private library, mpace89, MatthewSarb, Theriq, Genjiro
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Quite good, actually; stronger than 3E's. ( )
  morbusiff | May 9, 2013 |
A great new DMG for 4th edition. Unlike other old schoolers I enjoy the new edition from a DM point a view because this version really streamlines the play so there is less time arguing over rules and more time actually roleplaying. The book will help the new DM a lot, but for the most part, as far as advice and tips go, its the same old game. I even like the new cosmology. ( )
  BenjaminHahn | Oct 26, 2008 |
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Dungeons & Dragons 4th Edition (WTC 217507200, and deluxe WTC 219577200)
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The D&D 4e Dungeon Master's Guide was reprinted with cover and art and layout changed - D&D 4e Dungeon Master's Guide (Deluxe) - however the text is not substantially different, therefore they are all one LibraryThing work.

WTC 217507200, and deluxe WTC 219577200.

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"The Dungeon master's guide features the 4th edition game rules and guidelines for creating and running encounters, adventures, and campaigns. It offers a wealth of advice to new and experienced dungeon masters, and includes essential game rules for awarding experience, distributing treasure, creating nonplayer characters, and adding mighty artifacts to the game"--Cover p. [4].

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