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Reinventing Comics : How Imagination and…
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Reinventing Comics : How Imagination and Technology Are Revolutionizing an Art Form (original 2000; edition 2000)

by Scott McCloud

MembersReviewsPopularityAverage ratingMentions
1,1591517,113 (3.6)7
The new century manifesto on the many futures of comics art In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to the next level, charting twelve different revolutions in how comics are created, read, and perceived today. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literature The battle for creators' rights Reinventing the business of comics The volatile and shifting public perceptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a breathtaking picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas… (more)
Member:donutage
Title:Reinventing Comics : How Imagination and Technology Are Revolutionizing an Art Form
Authors:Scott McCloud
Info:Harper Paperbacks (2000), Paperback
Collections:Moorestown
Rating:****
Tags:20c, american, authors I have met, comics, computers, media, technology, nonfiction, criticism

Work Information

Reinventing Comics by Scott McCloud (2000)

  1. 01
    A Momentary Diversion on the Road to the Grave by Chris Onstad (weener)
    weener: For people who enjoy awesome, hilarious comics.
  2. 01
    Thrilling Tom the Dancing Bug Stories by Ruben Bolling (weener)
    weener: If you are interested in creatively done comics, you would enjoy this!
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» See also 7 mentions

English (13)  French (1)  All languages (14)
Showing 1-5 of 13 (next | show all)
What I was looking, the vision for the future, for was finally talked about on page 220. That's far too late into 240 page book. In the words of Prince Humperdinck, skip to the end. ( )
  banitacreek | Jul 28, 2022 |
What I was looking, the vision for the future, for was finally talked about on page 220. That's far too late into 240 page book. In the words of Prince Humperdinck, skip to the end. ( )
  banitacreek | Jul 28, 2022 |
As enlightening and ground-breaking as [b:Understanding Comics: The Invisible Art|102920|Understanding Comics The Invisible Art|Scott McCloud|https://i.gr-assets.com/images/S/compressed.photo.goodreads.com/books/1328408101l/102920._SX50_.jpg|2415847] was, I'm actually shocked that this one is a DNF for me. I love the concept of the book, but damn, it's drrrrrrryyyyyyy.

I may come back to this some day, but for now, nope.
  TobinElliott | Sep 3, 2021 |
Better as a cultural artefact than anything else (though I did occasionally enjoy certain historical tidbits). Perhaps this would have been more hard-hitting if I had read it when it was published in 2000, but half-assed discussions of diversity and cutting edge technology like CD-ROMs makes it woefully obsolete (and the writing wasn't anywhere near as engaging as its predecessor). Understanding Comics needs an update just because I'm interested in his take on the subject matter now; this is in dire need of an update for it to maintain any measurable relevance.

*******
Counting as my (FINAL!) Panels Read Harder item for a book about comics. ( )
  LibroLindsay | Jun 18, 2021 |
Scott McCloud's "Comics Trilogy" is the official textbooks of Graphic Literature 101. ( )
  Rex_Lui | Sep 12, 2019 |
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The new century manifesto on the many futures of comics art In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to the next level, charting twelve different revolutions in how comics are created, read, and perceived today. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literature The battle for creators' rights Reinventing the business of comics The volatile and shifting public perceptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a breathtaking picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas

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