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Ghostwalk (Dungeons & Dragons d20 3.0…
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Ghostwalk (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Campaign) (edition 2003)

by Monte Cook, Sean K. Reynolds

Series: Dungeons and Dragons 3rd Edition (WTC 885660000)

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971208,588 (3.32)None
This new setting for the Dungeons & Dragons game is an udead city which allows players to interact with and play ghosts as tangible characters, an option which has never before been available to players. Included are rules on how to play ghosts, new prestige classes specific to the setting, and many new monsters and spells, all of which are portable into any D&D campaign. There are extensive descriptions of the city and its environs, as well as the surrounding kingdom. This product may function as a stand-alone adventure or may be easily integrated into an ongoing campaign. Three distinct adventure options give Dungeon Masters a variety of choices on how to introduce their players to the setting.… (more)
Member:vidmaster
Title:Ghostwalk (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Campaign)
Authors:Monte Cook
Other authors:Sean K. Reynolds
Info:Wizards of the Coast (2003), Hardcover, 224 pages
Collections:Your library
Rating:
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Ghostwalk by Monte Cook

3.5 (2) 3e (2) closet (1) D&D (33) D&D 3 (5) D&D 3.0 (2) D&D 3.5 (2) d20 (13) d20 system (3) dm (1) fantasy (7) Fantasy RPG (2) fiction (2) game (2) games (2) gaming (7) ghosts (1) Ghostwalk (2) Greg (1) magic (1) manual (1) non-fiction (1) reference (2) role-playing games (5) roleplaying (4) RPG (20) rulebook (3) setting (1) supplement (2) Wizards of the Coast (2)

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You can always count on Monte to bring something totally cool and original to the table. He's not afraid think outside the box. I've wanted this book for a long time and finally found a great deal and picked it up. It's got a setting, a bunch of new rules, spells, feats, prestige classes, monsters and even 7 adventures starting at 1st level going up to 12th.

That said, it's definitely not something you just drop into your campaign and I would probably never use it. Still very cool though. I guess the only thing I don't like about it is that it's all centered on one city (which is I think what he did with Ptolus too, the reason I never looked into that). ( )
  ragwaine | Aug 10, 2019 |
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Author nameRoleType of authorWork?Status
Monte Cookprimary authorall editionscalculated
Reynolds, Sean K.main authorall editionsconfirmed

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This new setting for the Dungeons & Dragons game is an udead city which allows players to interact with and play ghosts as tangible characters, an option which has never before been available to players. Included are rules on how to play ghosts, new prestige classes specific to the setting, and many new monsters and spells, all of which are portable into any D&D campaign. There are extensive descriptions of the city and its environs, as well as the surrounding kingdom. This product may function as a stand-alone adventure or may be easily integrated into an ongoing campaign. Three distinct adventure options give Dungeon Masters a variety of choices on how to introduce their players to the setting.

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