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Loading... 3D Math Primer for Graphics and Game Developmentby Fletcher Dunn, Ian Parberry
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This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves-- No library descriptions found. |
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Google Books — Loading... GenresMelvil Decimal System (DDC)006.6Information Computer Science; Knowledge and Systems Special Topics Computer GraphicsLC ClassificationRatingAverage:
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