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A Theory of Objects (Monographs in Computer…
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A Theory of Objects (Monographs in Computer Science) (edition 1998)

by Martin Abadi

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By developing object calculi in which objects are treated as primitives, the authors are able to explain both the semantics of objects and their typing rules, and also demonstrate how to develop all of the most important concepts of object-oriented programming languages: self, dynamic dispatch, classes, inheritance, protected and private methods, prototyping, subtyping, covariance and contravariance, and method specialization. An innovative and important approach to the subject for researchers and graduates.… (more)
Member:jimburton
Title:A Theory of Objects (Monographs in Computer Science)
Authors:Martin Abadi
Info:Springer (1998), Edition: Corrected, Hardcover, 396 pages
Collections:Your library
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A Theory of Objects (Monographs in Computer Science) by Martin Abadi

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By developing object calculi in which objects are treated as primitives, the authors are able to explain both the semantics of objects and their typing rules, and also demonstrate how to develop all of the most important concepts of object-oriented programming languages: self, dynamic dispatch, classes, inheritance, protected and private methods, prototyping, subtyping, covariance and contravariance, and method specialization. An innovative and important approach to the subject for researchers and graduates.

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