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Loading... Programming Believable Characters for Computer Gamesby Penny Baillie-de Byl
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Providing both the experienced and inexperienced game programmer with an in-depth look at the AI tasks for developing artificial gaming companions and opponents with human-like complex behaviours, this book also provides practical tools to assist the programmer in integrating these concepts into games. No library descriptions found. |
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Google Books — Loading... GenresMelvil Decimal System (DDC)794.8The arts Recreational and performing arts Indoor games of skill; board games Electronic and video gamesLC ClassificationRatingAverage: No ratings.Is this you?Become a LibraryThing Author. |