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Advanced Graphics Programming in C and C (1991)

by Roger T. Stevens, Christopher D. Watkins

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Companion to Graphics Programming in C, this comprehensive text is intended for C and C++ programmers who want to create graphic designs on their IBM PC or compatible. Through in-depth discussions and sample programs, readers are shown how to create advanced 3-D shapes, wireframe graphics and solid images. The book also covers object oriented programming techniques and presents practical tips and pointers for designing graphics applications with objects. All source code is available on disk in MS/PS-DOS format.… (more)
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Author nameRoleType of authorWork?Status
Roger T. Stevensprimary authorall editionscalculated
Watkins, Christopher D.main authorall editionsconfirmed
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All modern C compilers include a library of graphic routines that permit the user to generate simple types of graphic displays. (introduction)
Before we get into the actual creation of graphics images in C, we need to develop some mathematical functions which will be used throughout the graphics programs.
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Companion to Graphics Programming in C, this comprehensive text is intended for C and C++ programmers who want to create graphic designs on their IBM PC or compatible. Through in-depth discussions and sample programs, readers are shown how to create advanced 3-D shapes, wireframe graphics and solid images. The book also covers object oriented programming techniques and presents practical tips and pointers for designing graphics applications with objects. All source code is available on disk in MS/PS-DOS format.

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