HomeGroupsTalkMoreZeitgeist
Search Site
This site uses cookies to deliver our services, improve performance, for analytics, and (if not signed in) for advertising. By using LibraryThing you acknowledge that you have read and understand our Terms of Service and Privacy Policy. Your use of the site and services is subject to these policies and terms.

Results from Google Books

Click on a thumbnail to go to Google Books.

Loading...

The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games

by Bo Ruberg

MembersReviewsPopularityAverage ratingConversations
32None755,531 (5)None
"Through a series of interview-based profiles of influential and innovative contemporary LGBTQ game-makers and activists, THE QUEER GAMES AVANT-GARDE explores the queer gaming world as an artistic and social movement. Bonnie Ruberg shows us how members of what they call the "queer games avant-garde"-a contemporary vanguard leading video games in more experimental and markedly queer directions-are reimagining video games as a medium for the expression of non-heteronormative desire and counter-hegemonic world-building. The volume foregrounds the voices of queer game-makers as they speak about their influences, their goals, and the challenges they face, as well as the meanings, messages, and even problems with the games they've created. Ruberg's interviews reveal how this new critical mass of game-makers are redefining the medium by placing queerness at the front and center of video games. The book opens with an engaging introduction to the queer games movement and an overview of the network of designers and games that make up this avant-garde. After situating the queer games avant-garde in its artistic and cultural contexts, the book turns to focus on individual members of the movement and the games they have created. The volume's twenty-one profiles are divided into seven thematically organized sections, addressing topics such as queer representation in games, queer game-making practices, and intersectional perspectives on the queer games avant-garde. The first section, for example, profiles game-makers who directly include queer people in their games. In contrast, the game-makers interviewed in the following section rarely include direct representation but rather engage queerness conceptually through their artistic and aesthetic practices. One section focuses on the influence of feminist art practices and avant-garde art movements on the work of queer game-makers, while another looks at intersectionality in queer games. A final section looks to the future of queer games, mainstream games, and the technology industry, through the work of game-makers seeking change and a better way forward for video games. THE QUEER GAMES AVANT-GARDE is an accessible overview of the queer gaming world and will be of interest to scholars and students of cultural studies, game studies, media studies, and LGBTQ studies, as well as to a broader readership with an interest in queer video games"--… (more)
None
Loading...

Sign up for LibraryThing to find out whether you'll like this book.

No current Talk conversations about this book.

No reviews
no reviews | add a review
You must log in to edit Common Knowledge data.
For more help see the Common Knowledge help page.
Canonical title
Original title
Alternative titles
Original publication date
People/Characters
Important places
Important events
Related movies
Epigraph
Dedication
First words
Quotations
Last words
Disambiguation notice
Publisher's editors
Blurbers
Original language
Canonical DDC/MDS
Canonical LCC

References to this work on external resources.

Wikipedia in English

None

"Through a series of interview-based profiles of influential and innovative contemporary LGBTQ game-makers and activists, THE QUEER GAMES AVANT-GARDE explores the queer gaming world as an artistic and social movement. Bonnie Ruberg shows us how members of what they call the "queer games avant-garde"-a contemporary vanguard leading video games in more experimental and markedly queer directions-are reimagining video games as a medium for the expression of non-heteronormative desire and counter-hegemonic world-building. The volume foregrounds the voices of queer game-makers as they speak about their influences, their goals, and the challenges they face, as well as the meanings, messages, and even problems with the games they've created. Ruberg's interviews reveal how this new critical mass of game-makers are redefining the medium by placing queerness at the front and center of video games. The book opens with an engaging introduction to the queer games movement and an overview of the network of designers and games that make up this avant-garde. After situating the queer games avant-garde in its artistic and cultural contexts, the book turns to focus on individual members of the movement and the games they have created. The volume's twenty-one profiles are divided into seven thematically organized sections, addressing topics such as queer representation in games, queer game-making practices, and intersectional perspectives on the queer games avant-garde. The first section, for example, profiles game-makers who directly include queer people in their games. In contrast, the game-makers interviewed in the following section rarely include direct representation but rather engage queerness conceptually through their artistic and aesthetic practices. One section focuses on the influence of feminist art practices and avant-garde art movements on the work of queer game-makers, while another looks at intersectionality in queer games. A final section looks to the future of queer games, mainstream games, and the technology industry, through the work of game-makers seeking change and a better way forward for video games. THE QUEER GAMES AVANT-GARDE is an accessible overview of the queer gaming world and will be of interest to scholars and students of cultural studies, game studies, media studies, and LGBTQ studies, as well as to a broader readership with an interest in queer video games"--

No library descriptions found.

Book description
Haiku summary

Current Discussions

None

Popular covers

Quick Links

Rating

Average: (5)
0.5
1
1.5
2
2.5
3
3.5
4
4.5
5 1

Is this you?

Become a LibraryThing Author.

 

About | Contact | Privacy/Terms | Help/FAQs | Blog | Store | APIs | TinyCat | Legacy Libraries | Early Reviewers | Common Knowledge | 206,091,784 books! | Top bar: Always visible