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Myth-Ion Improbable (Myth Books) by Robert…
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Myth-Ion Improbable (Myth Books) (edition 2002)

by Robert Asprin

Series: Myth Adventures (book 3.5 chronologically 11)

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9971220,864 (3.44)1
Skeeve is feeling rather restless and suddenly remembers the treasure map he bought on his last adventure. Knowing Aahz's lust for money, he shows him the map. Quicker than a Deveel at the Bazaar of Deva can take your possessions, they were off to find the Golden Cow There were a few problems, aren't there always. Tanda decides that she is in on the hunt; for a share, of course. Since Aahz is not too up on vortexes, just dimensions, they have to visit a Shifter at the Bazaar for directions-he/she/it gets a 5% cut of the treasure for each time they have to visit him/her/it. Want to guess how many times our heroes are led astray?… (more)
Member:egb
Title:Myth-Ion Improbable (Myth Books)
Authors:Robert Asprin
Info:Ace Books (2002), Mass Market Paperback
Collections:Your library
Rating:
Tags:fantasy

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Myth-ion Improbable by Robert Asprin

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This books is set earlier than some of the recent books, following Myth Directions. In this adventure, Skeeve gets hold of a treasure map that leads to a golden cow. At the thought of treasure, Aahz loses his senses, with Tananda, they begin a grand adventure. .

Only, the map is magical and changes as the proceed. They meet some odd characters, some peculiar dimensions. Meeting vegetarian cowboys, odd cattle, and redundant towns on their way to find gold, they face odd obstacles and find humorous solutions. ( )
  Nodosaurus | Apr 18, 2017 |
This review is written with a GPL 3.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at Bookstooge.booklikes.blogspot. wordpress.leafmarks.com & Bookstooge's Reviews on the Road Facebook Group by Bookstooge's Exalted Permission. Title: Myth-ion Improbable Series: Myth Adventures Author: Robert Asprin Rating: 3 of 5 Stars Genre: SFF Pages: 198 Format: Kindle Synopsis: Taking place quite a while, chronologically, before the previous book. Skeeve buys a magic treasure map and with help from Aahz and Tananda pursues it across the dimensions. Little does he know that vampire cows, a shapeshifter and some serious amounts of gold are all involved. My Thoughts: I was pretty confused at first, since when I'd read my latest Myth book back in '14, Skeeve was practically king of Possiltum. Overall, this was ok. It wasn't super funny but it was a good filler read. I don't have much else to say. " ( )
  BookstoogeLT | Dec 10, 2016 |
A childhood favorite re-visited.

Is the story as good as I remember? – Yes

What ages would I recommend it too? – Twelve and up. While ten to twelve might enjoy it, there are many ideas they will not understand. Though, they will certainly get many of the jokes.

Length? – Most of a day’s read.

Characters? – Memorable, several characters.

Setting? – Fantasy, alternate dimensions.

Written approximately? – 2001.

Does the story leave questions in the readers mind? – Ready to read more.

Any issues the author (or a more recent publisher) should cover? No.

Short storyline: While this was the 11th book Robert Asprin wrote, it belongs at this place in the series timeline. In this book, Skeeve, Aahz, and Tanda declension hop to follow a treasure map to a golden cow. This unique dimension holds many mysteries, including the locals fear of night, vegetarianism, and those strange cows, which Skeeve has not only never heard of, but never seen. Adding to the fun, is the hints of the “round up” from the town’s characters, the magical map that changes from place to place, the odd traveling companion they meet up with, and the actual identification of the the “golden cow.”

Notes for the reader: In this story, this author takes the emotions of his characters seriously. The characters don’t just race through the story full of action without emotion. The author realized the importance of the reader connecting to the characters by giving us the emotions, and even the reasons behind those sometimes odd emotions for the situation. While the first few times, it is a shock to the system to actually read of a character having an emotion, soon, it just becomes an enhancement to the story. In fact, when the lack of emotions by the main character becomes apparent in a later story, even that is noted by all the characters, until it is resolved. ( )
  AprilBrown | Feb 25, 2015 |
This book, set between Myth-Direction and Hit or Myth, is fun. We've got a smaller cast, a magical treasure map to a castle of gold, a pseudo-Western setting, and some very strange cows. In fact, I was so busy having fun that I didn't see the revelationscoming. Gleep fans, the dragon gets only a cameo here, sorry. ( )
  JalenV | Sep 4, 2013 |
These books are like lollies, sweet and not very good and they don't last a long time. ( )
1 vote veracite | Apr 6, 2013 |
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» Add other authors (7 possible)

Author nameRoleType of authorWork?Status
Robert Asprinprimary authorall editionscalculated
HoaugCover artistsecondary authorsome editionsconfirmed
Murello, JudyCover designersecondary authorsome editionsconfirmed
Seltzer, NeilCover designersecondary authorsome editionsconfirmed
Velez, WalterCover artistsecondary authorsome editionsconfirmed

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Myth Adventures (book 3.5 chronologically 11)
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"Here we go again!" C-3PO
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when my teacher/mentor Aahz grumbles or rants about my being stupid or having done something stupid, I make a big show of being apologetic, but it really doesn't bother me all that much.
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(Click to show. Warning: May contain spoilers.)
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Skeeve is feeling rather restless and suddenly remembers the treasure map he bought on his last adventure. Knowing Aahz's lust for money, he shows him the map. Quicker than a Deveel at the Bazaar of Deva can take your possessions, they were off to find the Golden Cow There were a few problems, aren't there always. Tanda decides that she is in on the hunt; for a share, of course. Since Aahz is not too up on vortexes, just dimensions, they have to visit a Shifter at the Bazaar for directions-he/she/it gets a 5% cut of the treasure for each time they have to visit him/her/it. Want to guess how many times our heroes are led astray?

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