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Pathfinder #11: Skeletons of Scarwall

by Greg A. Vaughan

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The heroes have learned the identity of the evil that plagues Korvosa-- the vile remnants of an evil dragon who once ruled much of Belkzen as asadistic warlord. In order to defeat him again and save both Korvosa and thequeen, the PCs must journey deep into the orc-held lands of Belkzen and bravethe haunted reaches of Castle Scarwall, once the dragon's seat of power.Somewhere deep inside waits the holy weapon Serithtial, the sword responsiblefor his defeat hundreds of years ago. Only on its edge can the dragon be drivenfrom the world! This installment of Pathfinder also features a gazetteer of thebrutal lands known as the Hold of Belkzen, a presentation on Zon-Kuthon (god ofdarkness and pain), and several new monsters native to Belkzen and the haunteddepths of Castle Scarwall.… (more)
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Author nameRoleType of authorWork?Status
Greg A. Vaughanprimary authorall editionscalculated
Reynolds, Sean KContributorsecondary authorall editionsconfirmed
Sutter, James L.Contributorsecondary authorall editionsconfirmed
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The heroes have learned the identity of the evil that plagues Korvosa-- the vile remnants of an evil dragon who once ruled much of Belkzen as asadistic warlord. In order to defeat him again and save both Korvosa and thequeen, the PCs must journey deep into the orc-held lands of Belkzen and bravethe haunted reaches of Castle Scarwall, once the dragon's seat of power.Somewhere deep inside waits the holy weapon Serithtial, the sword responsiblefor his defeat hundreds of years ago. Only on its edge can the dragon be drivenfrom the world! This installment of Pathfinder also features a gazetteer of thebrutal lands known as the Hold of Belkzen, a presentation on Zon-Kuthon (god ofdarkness and pain), and several new monsters native to Belkzen and the haunteddepths of Castle Scarwall.

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