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NECROPOLIS) by Dan Abnett
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NECROPOLIS)

by Dan Abnett

Series: Gaunt's Ghosts (3), Warhammer 40,000 (fiction) (Gaunt's Ghosts novel #3 (Nov 2000))

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2542106,262 (4.01)1
On the shattered world of Verghast, Gaunt and his ghosts find themselves caught up in an ancient and deadly civil war as the mighty hive-city, Vervunhive, is beseiged. When treachery from within brings down the city's defences, the Tanith stand on the very brink of defeat.
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Title:NECROPOLIS)
Authors:Dan Abnett
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Necropolis by Dan Abnett

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This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission

Title: Necropolis
Series: Warhammer 40K: Gaunt's Ghosts #3
Author: Dan Abnett
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 416
Format: Digital Edition

Synopsis:


The world of Verghast is comprised of Hive cities, which are great manufactoring cities that enable the Empire to continue its war against Chaos. Rivalries exist however and war between cities is not unknown. One such war breaks out and the city we read about call on the Empire for help, as their capture will severely curtail the current Crusade in space.

Gaunt, his Ghosts and several other Imperial forces descend to put an end to the spat. However, things are not at all what they seem. The head of the city is insane and tries to open it up to the enemies. The enemies are revealed to be the entire population of the opposing Hive city, all chaos tainted into fanatical death troopers. It is also revealed that some higher Chaos lord, Asphodel, is behind it all.

Gaunt and Co destroy the enemy but effectively lose the city in the process. The book ends with the surviving population heading off to start 2 new smaller Hive cities and most of the militia and those who fought with Gaunt becoming part of the Ghosts, as they too lost their home.

My Thoughts:

I think this was the darkest Gaunt's Ghost book yet. The Ghost's rival, the Bluebloods, led by some Captain or General, pretty much loses it and the general tries to run away. Gaunt, as a Commisar, sentences him on the spot and gives him his gun to kill himself. The coward turns it on Gaunt and Gaunt has to kill him. About time as far as I was concerned. Those bluebloods were bad news for everybody.

The body count was in the millions. People die in such large numbers that it was almost incomprehensible. I also didn't even bother to keep track of peoples' names because chances were greater that they would be dead in the next chapter than not. The focus was more on the politics dividing the city and on the workers who were fighting in the trenches.

In many ways this felt like a campaign scenario from the game Warhammer40K. I could almost hear the dungeonmaster (or whatever the controller in a game of WH40K is called) telling the facts of what the players were facing and the dice rolling. Scent of a Gamer is a blogger I follow who does miniatures and I kept picturing posts from his blog about various projects he's done.

I have been wondering how 30,000 Ghosts were going to last 10+ books when we lose so many each book. Well this book answered that in spades. Take on survivors from other lost worlds. Now we'll have to see if what makes the Ghosts the Ghosts morphs into something else with the influx of new blood.

Overall I enjoyed this and while it threatened to get a little too dark for me it never crossed that threshhold.

★★★☆½ ( )
  BookstoogeLT | Sep 24, 2019 |
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Belongs to Series

Warhammer 40,000 (fiction) (Gaunt's Ghosts novel #3 (Nov 2000))

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Black Library Celebration 2023 (limited print-on-demand edition)
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On the shattered world of Verghast, Gaunt and his ghosts find themselves caught up in an ancient and deadly civil war as the mighty hive-city, Vervunhive, is beseiged. When treachery from within brings down the city's defences, the Tanith stand on the very brink of defeat.

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