Random books from blairmacintyre's library
Parallel and Distributed Simulation Systems (Wiley Series on Parallel and Distributed Computing) by Richard M. Fujimoto
AI Game Programming Wisdom 3 (Game Development Series) by Steve Rabin
Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library) by Richard Rouse
Curves and Surfaces for Computer Aided Geometric Design - A Practical Guide by Gerald Farin
Code Complete: A Practical Handbook of Software Construction by Steve McConnell
Level of Detail for 3D Graphics (The Morgan Kaufmann Series in Computer Graphics) by David Luebke
The JFC Swing Tutorial: A Guide to Constructing GUIs (2nd Edition) (The Java Series) by Kathy Walrath
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LibraryThing authors: David Gries (DavidGries), Erik Hatcher (erikhatcher), David A. Curry (tnstatc)
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