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Loading... Arms and Equipment Guide (Dungeons & Dragons Accessory) (edition 2003)by Eric Cagle
Work InformationArms and Equipment Guide by Eric Cagle
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Sign up for LibraryThing to find out whether you'll like this book. No current Talk conversations about this book. A few of the items are welcome additions, but really I'm not a fan of the A&EG. It's 3.0, and the 3.5 class and race books do a better job. The only relatively unique thing is the info on equipment made from primative materials, but for that you'd do better to track down a copy of the now-out-of-print From Stone to Steel published by MonkeyGod Enterprises. ( ) no reviews | add a review
Belongs to SeriesDungeons & Dragons 3rd Edition (WTC 881590000)
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. To use this accessory, a Dungeon Master also needs the Player’s Handbook and the Dungeon Master’s Guide. A player needs only the Player’s Handbook. No library descriptions found. |
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