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Dungeon Master's Guide: Core Rulebook II (3.5 edition) by Monte Cook
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Dungeon Master's Guide: Core Rulebook II (3.5 edition)

by Monte Cook

Series: Dungeons and Dragons 3.5 Edition (WTC 177520000)

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53138,922 (3.76)None
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A solid revision of the 3rd Edition Dungeons & Dragons Dungeon Master's Guide. This book included expanded rules, prestige classes, and magic items. It lacked in mentoring young DMs. ( )
  MadBrew | Sep 18, 2009 |
This book is a great guide to being a dungeons and dragons gamemaster! Great help and art! ( )
  magicdude | Jul 18, 2007 |
Oh, d20, where would the gaming world be without you, I wonder? As I said in my Player's Handbook review, a flawed yet charming system with a range of influence that, no matter what your preferences, no gamer ever truly escapes. ( )
1 vote danbarrett | Mar 14, 2006 |
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Amazon.com Product Description (ISBN 0786928891, Hardcover)

Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.

The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.

(retrieved from Amazon Fri, 24 Apr 2009 07:58:01 -0400)

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