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Loading... Player's Handbook: Core Rulebook I (3.5)by Jonathan Tweet, Monte Cook, Skip Williams
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Sign up for LibraryThing to find out whether you'll like this book. No current Talk conversations about this book. The Player's Handbook contains the true core of the Dungeons & Dragons adventuring game (the character classes, combat and magic rules, and experience tables), and thus represents something of a benchmark in the gaming community. The layout (chapter divisions, appendices and index) is better than in any previous edition, and great strides have been made in unifying the d20 terminology and sub-systems for streamlined play. This is the only book a D&D player absolutely needs: later supplements add or expand rules in a modular fashion. All gamers have a love-hate relationship with DnD in general, and the Borg-like qualities of OL D20 in particular. I love it more than hate it, and 3.5 brings a number of excellent changes to the system. That said, I've never played d20 without a bevy of house rules, and I think that's the case more or less all over. Still, a good system for the most venerable of games. no reviews | add a review
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Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game. The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc. No library descriptions found.
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That said, it offers far more flexibility than earlier editions; no Fred the Fighter here! Not as good as some of the 3rd party refinements, but a good game for about 8 levels or so before the system starts to break down a little. ( )