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Starblazer Adventures: The Rock and Roll Space Opera Adventure Game

by Chris Birch, Stuart Newman (Author)

Series: Starblazer Adventures (space opera setting), FUDGE RPG, Fate RPG (3.0) (CB7701)

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1811,196,008 (3.75)None
Gigantic fleets prowl the starlanes, mysterious aliens devise inexplicable fates for humankind, devilish scientists operate enormous engines of destruction, and swashbuckling princes defend their world from ancient empires... This is the rock and roll space-pulp universe of Starblazer Adventures! Using the Ennie Award winning FATE System, revised for intense space opera RPG action, Starblazers adds big picture gaming rules for starship creation and combat, fleet battles, facing epic space monsters or giant star relics, setting up and running galactic empires or Star Patrol outposts and how to deal with intergalactic diplomacy, conspiracies, social intrigue and ancient powers. Starblazer Adventures is your gateway to rock and roll sci-fi adventure, bringing friends together to save the galaxy in new and dangerous ways in this exciting gaming experience from Cubicle 7!… (more)
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Starblazer Adventures is the first space opera game for the Fate system; the reference is to a long-running UK comics anthology, but you could certainly adapt the system to tell a Space Battleship Yamato story if you wanted to.

The book is a tome: over 600 pages, with enough full-page and half-page illustrations from the comic that I wonder if they could’ve done a little cropping and made the book considerably lighter, or split it into two volumes with one being targeted at game masters. Like Spirit of the Century, the emphasis is on storytelling, with only a bit of attention paid to character development during a campaign; there are some new ideas like career-related stunts (which manage to get filed in a different chapter from the skill-related stunts). The developers did a good job of fleshing out Fate to support space opera trappings like weapons, armor, high-tech gear, robots, alien races, starships, and fleet battles.

The systems for starships and organizations are good examples of the “Fate Fractal”: the principle in Fate games that any entity is another kind of character, still with aspects and skills and stunts and stress tracks and consequences, all following the same underlying mechanics as all other characters.

Overall, an excellent effort that could use some more tightening up if there’s a second edition, and a worthwhile investment for Fate gamemasters. ( )
1 vote slothman | Jul 13, 2010 |
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» Add other authors (6 possible)

Author nameRoleType of authorWork?Status
Chris Birchprimary authorall editionscalculated
Newman, StuartAuthormain authorall editionsconfirmed

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Gigantic fleets prowl the starlanes, mysterious aliens devise inexplicable fates for humankind, devilish scientists operate enormous engines of destruction, and swashbuckling princes defend their world from ancient empires... This is the rock and roll space-pulp universe of Starblazer Adventures! Using the Ennie Award winning FATE System, revised for intense space opera RPG action, Starblazers adds big picture gaming rules for starship creation and combat, fleet battles, facing epic space monsters or giant star relics, setting up and running galactic empires or Star Patrol outposts and how to deal with intergalactic diplomacy, conspiracies, social intrigue and ancient powers. Starblazer Adventures is your gateway to rock and roll sci-fi adventure, bringing friends together to save the galaxy in new and dangerous ways in this exciting gaming experience from Cubicle 7!

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