Parker Brothers (1)
Author of Scrabble
For other authors named Parker Brothers, see the disambiguation page.
About the Author
Image credit: By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=12771655
Series
Works by Parker Brothers
Flinch 4 copies
Mille Bornes 3 copies
Pente 3 copies
Catch phrase!(game) 3 copies
Masterpiece 3 copies
Trivial Pursuit: Genus III 2 copies
Encore 2 copies
Rack-O 2 copies
PayDay 2 copies
Risk the world conquest game 2 copies
Free Parking 2 copies
Advance to Boardwalk 2 copies
Boggle Jr. Letters 2 copies
Rook Card Game 1 copy
Camelot 1 copy
Billionaire 1 copy
Nancy Drew Mystery Game 1 copy
Finance 1 copy
Gambler 1 copy
Circlegammon 1 copy
Neighbors 1 copy
Pegity 1 copy
Claim to Fame 1 copy
Beyond Balderdash 1 copy
1313 Dead End Drive 1 copy
The Inventors 1 copy
Tycoon 1 copy
Monopoly, Get out of jail 1 copy
Monopoly, City 1 copy
Monopoly, Revolution 1 copy
Monopoly, Empire 1 copy
Spite & Malice 1 copy
Touring 1 copy
Scan 1 copy
Risk 'n' Roll 2000 1 copy
Dealer's Choice 1 copy
Beggars and Thieves 1 copy
Won Over 1 copy
Razzle 1 copy
Yahtzee 1 copy
Bamboozle 1 copy
Monopoly - NZ Edition 1 copy
Rook the Card Game 1 copy
Go Goddess! (2002) 1 copy
Upwords 1 copy
Dare! 1 copy
SOFTWARE - MONOPOLY Game CD 1 copy
Go For It! 1 copy
Black Box 1 copy
Domain 1 copy
Quicksand [GAME] 1 copy
Monopoly Here & Now 1 copy
Winnie-the-Pooh 1 copy
Don't Forget the Lyrics 1 copy
Castle Risk 1 copy
Donut Disaster 1 copy
Bonkers {game} 1 copy
Guesstures 1 copy
Ouija Board (1972) 1 copy
Ultimate Outburst [Game] 1 copy
Boggle Jr Dice Game 1 copy
Tagged
Common Knowledge
- Canonical name
- Parker Brothers
- Gender
- n/a
- Nationality
- USA
- Birthplace
- Salem, Massachusetts, USA
- Associated Place (for map)
- Massachusetts, USA
Members
Reviews
I loved this when I first bought it, heartily recommended it to others and even lent out my copy, which I finally have back.
It is a fascinating discourse on the old topic of emotions vs logic; and how we make decisions with our guts that, particularly in a complex information rich world, may well be just plain wrong. And the scariest thing of all, confirmation bias, is that we will actually process things we don't agree with with different parts of our brain to the ones we do agree with. show more There is virtually no chance of logic putting us back on the "right" track.
Fascinating. show less
It is a fascinating discourse on the old topic of emotions vs logic; and how we make decisions with our guts that, particularly in a complex information rich world, may well be just plain wrong. And the scariest thing of all, confirmation bias, is that we will actually process things we don't agree with with different parts of our brain to the ones we do agree with. show more There is virtually no chance of logic putting us back on the "right" track.
Fascinating. show less
For players 8+. ~15 minutes per game.
A pack of Scrabble Slam comes with 50 cards, one letter on each side of the card. The flip side letter is printed in the corner. The game starts when a player picks a word with four letters and lays out the cards to form that word. Instead of taking turns, whichever player has a card that would make a new four letter word lays that card down. Now, the other players have to transform that word.
For example, if the starting word was “hold,” the next show more player could put down an “m” and make “mold,” and the next player could put down an “i” and make “mild.” Play continues until a player has put down all of their cards.
This game is fast-paced, competitive, and vocabulary building. Children will light up as they think of new words and the race is on.
Play the game with children younger than eight by lessening the competition: make the goal for everyone to lay down all their cards. The adult can focus on asking children to think of rhymes or vowel flips that would change the word. Try playing the game with younger children by using three letter words instead of four.
Delight kids with a new game to inspire a love of words. Highly recommended. show less
A pack of Scrabble Slam comes with 50 cards, one letter on each side of the card. The flip side letter is printed in the corner. The game starts when a player picks a word with four letters and lays out the cards to form that word. Instead of taking turns, whichever player has a card that would make a new four letter word lays that card down. Now, the other players have to transform that word.
For example, if the starting word was “hold,” the next show more player could put down an “m” and make “mold,” and the next player could put down an “i” and make “mild.” Play continues until a player has put down all of their cards.
This game is fast-paced, competitive, and vocabulary building. Children will light up as they think of new words and the race is on.
Play the game with children younger than eight by lessening the competition: make the goal for everyone to lay down all their cards. The adult can focus on asking children to think of rhymes or vowel flips that would change the word. Try playing the game with younger children by using three letter words instead of four.
Delight kids with a new game to inspire a love of words. Highly recommended. show less
A game the boys love to play in a box that I love.
Lists
Board Games (7)
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Associated Authors
Statistics
- Works
- 127
- Members
- 530
- Popularity
- #46,960
- Rating
- 4.3
- Reviews
- 6
- ISBNs
- 7
- Languages
- 2




