Christopher Allen (7)
Author of iPhone in Action: Introduction to Web and SDK Development
For other authors named Christopher Allen, see the disambiguation page.
About the Author
Image credit: Christopher Allen
Works by Christopher Allen
Tagged
Common Knowledge
- Birthdate
- c. 1960
- Gender
- male
- Education
- Georgia Institute of Technology (Computer Science)
- Occupations
- entrepreneur
technologist - Organizations
- Dreams of the Phoenix (founder, CEO)
Consensus Development (founder, CEO)
Skotos Tech Inc. (founder, chairman)
Pinchot University (adjunct faculty, Bainbridge Graduate Institute) - Places of residence
- Berkeley, California, USA
Lafayette, California, USA - Associated Place (for map)
- California, USA
Members
Reviews
Meeples Together is an encyclopedic treatment of cooperative boardgames. Given the paucity of good books about boardgames design, period, this book is important for game designers in general, and absolutely vital for anyone making a cooperative boardgame.
While competitive boardgames are made interesting by opposing tactics and hostile interference, cooperative boardgames pit the players against the rules. In order to make this interesting, to make it truly cooperative, the game must be show more flawed in some way, with imperfect information, randomness, or hidden teams and traitor mechanics. Meeples Together surveys the history of cooperative games, develops a general theory of what makes them fun, deeply investigates key mechanics for games, and conducts in depth case studies on about a dozen games. The paradigm games are Pandemic, The Lord of the Rings, and Arkham Horror, though other games come up frequently.
While this is an excellent book, it is on the dry and technical side. And given the otherwise exhaustive nature, I was puzzled by the omission of two games, the complex Pandemic successor and heavy gamer darling Spirit Island, and 2017 Spiel de Jahrs finalist Magic Maze. Certainly, a complete review of all games is hard, but both games are major contemporary coop games. show less
While competitive boardgames are made interesting by opposing tactics and hostile interference, cooperative boardgames pit the players against the rules. In order to make this interesting, to make it truly cooperative, the game must be show more flawed in some way, with imperfect information, randomness, or hidden teams and traitor mechanics. Meeples Together surveys the history of cooperative games, develops a general theory of what makes them fun, deeply investigates key mechanics for games, and conducts in depth case studies on about a dozen games. The paradigm games are Pandemic, The Lord of the Rings, and Arkham Horror, though other games come up frequently.
While this is an excellent book, it is on the dry and technical side. And given the otherwise exhaustive nature, I was puzzled by the omission of two games, the complex Pandemic successor and heavy gamer darling Spirit Island, and 2017 Spiel de Jahrs finalist Magic Maze. Certainly, a complete review of all games is hard, but both games are major contemporary coop games. show less
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Associated Authors
Statistics
- Works
- 2
- Members
- 46
- Popularity
- #335,830
- Rating
- 3.3
- Reviews
- 1
- ISBNs
- 48
- Languages
- 2

