
Dan Greenberg
Author of Gravity (Newbridge Discovery Links, Science, Fluent Level)
About the Author
Series
Works by Dan Greenberg
Funny & Fabulous Fraction Stories: 30 Reproducible Math Tales and Problems to Reinforce Important Fraction Skills (1996) 99 copies, 1 review
Comic-Strip Math: 40 Reproducible Cartoons with Dozens of Funny Story Problems That Build Essential Skills, Grades 3-6 (1998) 29 copies, 1 review
30 Wild and Wonderful Math Stories to Develop Problem-Solving Skills (Instructor Books) (1992) 15 copies
Strangers in Paradise: A Sourcebook and Solitaire Adventure Featuring Wonder Woman, No. 239 (DC Heroes Role-Playing Module) (1988) 4 copies
Sam Feline Private Detective and the Case of the Dirty Dog. (Spotlight Books/comprehension) (1997) 4 copies
Chewsday: a sex novel 2 copies
Pinnacle 2 copies
The Fourth Letter 1 copy
Buttercup Bates, Private Eye 1 copy
How Many Are There? 1 copy
Upside Down 1 copy
Elizabeth's Song 1 copy
Pig on 35th Street 1 copy
Squirrel and Mole 1 copy
Comedy Garage 1 copy
Everything is Matter 1 copy
Mike, By Himself 1 copy
Find it Fast 1 copy
Double O Junior 1 copy
Associated Works
Tagged
Common Knowledge
- Gender
- male
Members
Reviews
Firstly, I should mention that it's my partner who is running this, and that we haven't actually gotten started yet. I'll doubtless be updating this review once we've gotten our teeth into the scenario, but there's a few things that have made themselves known about this one already.
One is the difficulty in getting all the info you need to get set up. It's all very well saying 'any clan except Giovanni and / or Cappadocian', but let's be honest - how many players do you know who can reel off show more the names and basic natures of all 13 clans after a year or two's break from the game? There's a number of bits of info you need to get the characters generated to begin with that are just scattered all over the damn place, and it's annoying.
Second, the overall story arc starts from 04/04/1444 (definitely Dark Age) and is aimed to conclude somewhere in the vicinity of now. The possible annoyance of having to convert the characters from Dark Age to Modern has been avoided by simply using the Modern rules from the beginning, though that has issues in itself - Clan Assamite in 1444 is a very different thing from Clan Assamite in 1990, for example. So do you use Dark Age clanbooks to begin with, or Modern?
Aside from that, I'm really looking forward to getting into this game. It's an opportunity to see the formation of first the Camarilla and then the Sabbat close-up, and to play lower-generation characters than most of us have had before.
Be aware, though, that this is one of the Black Dog adult-concept publications, and you'll need to have a group that can cope with the extra darkness this adds to the World of Darkness. show less
One is the difficulty in getting all the info you need to get set up. It's all very well saying 'any clan except Giovanni and / or Cappadocian', but let's be honest - how many players do you know who can reel off show more the names and basic natures of all 13 clans after a year or two's break from the game? There's a number of bits of info you need to get the characters generated to begin with that are just scattered all over the damn place, and it's annoying.
Second, the overall story arc starts from 04/04/1444 (definitely Dark Age) and is aimed to conclude somewhere in the vicinity of now. The possible annoyance of having to convert the characters from Dark Age to Modern has been avoided by simply using the Modern rules from the beginning, though that has issues in itself - Clan Assamite in 1444 is a very different thing from Clan Assamite in 1990, for example. So do you use Dark Age clanbooks to begin with, or Modern?
Aside from that, I'm really looking forward to getting into this game. It's an opportunity to see the formation of first the Camarilla and then the Sabbat close-up, and to play lower-generation characters than most of us have had before.
Be aware, though, that this is one of the Black Dog adult-concept publications, and you'll need to have a group that can cope with the extra darkness this adds to the World of Darkness. show less
Comic-Strip Math: 40 Reproducible Cartoons with Dozens of Funny Story Problems That Build Essential Skills, Grades 3-6 by Dan Greenberg
A fun way to teach math vocabulary as well as concepts such as geometry and measurement. A fun way for upper elementary students to practice math.
A children's book that uses science to explain some of the effects of amusement park rides. Decent introduction to physics.
Funnybone Books: Reading Skills: Mysteries: Reading Skills: Mysteries (Funnybone Books) by Dan Greenberg
This book provides a fun way to work on test-taking strategies.
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Associated Authors
Statistics
- Works
- 74
- Also by
- 3
- Members
- 906
- Popularity
- #28,310
- Rating
- 3.6
- Reviews
- 7
- ISBNs
- 65
- Languages
- 5







