
Brandon Hodge
Author of Pathfinder Adventure Path #48: Shadows of Gallowspire
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Having read Dungeons of Golarion, I'm wondering just how useful it would be in a game. Six dungeons, 64 pages leaves 10 pages per dungeon. There are two fully worked out examples of single levels, with the rest of the dungeons having an unlabeled map for a level. There is detailed workups of some traps, major NPCs and some new magic. And there's a description of 20 level dungeons with a paragraph per level. There's some interesting ideas here, but it's so spread out as to be little practical show more use. I am wondering whether we will see more fleshed-out versions of some of these dungeons at some point. show less
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