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Works by Sunni Brown

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9 reviews
Perhaps I thought this book wouldn't amount to much, but it's both deeper (in its sociology and psychology of learning) and more engaging (in equipping us ALL to think visually. Combined with the recent Sketchnote books by [a:Mike Rohde|4707285|Mike Rohde|https://s.gr-assets.com/assets/nophoto/user/u_50x66-ccc56e79bcc2db9e6cdcd450a4940d46.png] and [a:Austin Kleon|2985039|Austin Kleon|https://d.gr-assets.com/authors/1381372368p2/2985039.jpg], these three authors have unleashed a force of show more creativity within me that I just didn't know I had. I've reread Doodle Revolution this year and will continue to; just as I have with Rohde's and Kleon's books. show less
Hugely useful toolset, but not great for non practitioners or those without a broader context for the activities.
A collection of games that whitstand the test of time

The book is about “Games people play” and…wait thats another book!

A collection of collaboration tools and techniques, encoded in games. As such, the author presents some of the techniques that are known and exist already for a long time under various names, using the form of a list grouped by the stage of the game they belong to.

The games themselves are very good and have a wide applicability, the fact that they’re rooted in human show more behavior and psichology, keeps them fresh.
The way the author chose to present them…well, thats a different story.

In an effort to cover as much ground as possible, the book went from games people use for collaboration to a reference of games. It felt tiresome going through the whole book, but nonetheless useful.

Good for the notes found in the games, an overall insightful look into human behavior.
show less
Carrying the idea of an information literacy model familiar to teacher librarians, here is a work from the gamer’s mink on solving problems in business. In this version, the authors present their 7Ps steps are: Purpose, product, People, process, pitfalls, prep, practice concerns. The first four ideas are the main circular factors and the final three are concerns outside that circle. This approach is a wise one because the “boss” invites the known skills of the gamer over into a show more business model, relying on what is already known to inform the problem at hand. So how does this model inform a teacher librarian working with various teachers on the solution to learning problems? Simply stated, it is the need for adults to look into the various worlds that kids are living in today and draw the skills of those worlds over into the academic world. It is not enough to just label a kid as a gamer and give up trying to reach that kind of kid, it is about knowing what kinds of skills and interests a game has and then incorporating those strengths into an engaging academic problem. That is the reason for recommending this book because it gives some insight into the gameer’s mind. Of course, another way is to get a group of gamers together and have them analyze what goes on in the gaming world and how they can use those skills in pursuit of a problem at hand. Giving up on kids with many non-academic interests is no solution. show less

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Works
2
Members
856
Popularity
#29,895
Rating
3.8
Reviews
8
ISBNs
21
Languages
4

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