Picture of author.

Sandy Petersen

Author of Call of Cthulhu

94+ Works 1,883 Members 15 Reviews 1 Favorited

About the Author

Image credit: Phil Hibbs (Source: Wikipedia)

Works by Sandy Petersen

Call of Cthulhu (1981) 1,012 copies
Fragments of Fear (1985) 41 copies
The Asylum and Other Tales (1983) — Author — 27 copies
Gloranthan Bestiary (1988) 19 copies
Stormbringer Companion (1983) 11 copies
Borderlands (1982) 11 copies
The Derelict (2016) 8 copies
Cthulhu - Das Rollenspiel (1990) 2 copies
Dark Worlds (2020) 2 copies
Basic Creatures (2004) 2 copies
Cthulhu Mythos (2018) 2 copies
Guide to Glorantha Volume I — Author — 1 copy
Guide to Glorantha Volume II — Author — 1 copy

Associated Works

The Glorantha Sourcebook (2018) — Contributor — 27 copies
Gloranthan Classics : Griffin Mountain, second edition (2001) — Contributor, some editions — 17 copies
The Red Book of Magic (2021) 15 copies
Argan Argar Atlas (2014) — Author, some editions — 14 copies
The Lion and the Aardvark: Aesop's Modern Fables (2013) — Contributor — 13 copies
Ringworld Companion (1984) — Contributor — 11 copies
FenCon X: Infinite Possibilities — Contributor — 1 copy

Tagged

*print (12) 5e (20) adventure (10) art (16) box set (12) BRP (29) Call of Cthulhu (269) Call of Cthulhu RPG (76) Chaosium (46) CoC (42) core rules (16) cosmic horror (10) Cthulhu (143) Cthulhu Mythos (133) ebook (13) fantasy (82) fiction (31) game (16) games (49) gaming (57) Geeksites (21) Glorantha (36) hardcover (16) horror (218) Horror Roleplaying (13) Lovecraft (82) Lovecraftian (31) mythos (25) non-fiction (15) read (15) reference (20) role-playing games (86) roleplaying (80) RPG (512) RPG Module (17) RPGs and Games (26) rulebook (24) rules (19) Runequest (24) to-read (31)

Common Knowledge

Members

Reviews

A collection of convention scenarios which have pre generated characters and really a feel for short, action packed sessions about them. Good for those with Shortened play times and an expectation of action and adventure. Varying in setting and locale, it's not boring and could make for a varied campaign. Some of the scenarios could be modified further and developed from where they are.
 
Flagged
aadyer | Dec 7, 2018 |
Based on the popular independent comic book series by the Pini's. If you liked that world, this was a fun game, using Choasium's Basic Role Playing system, tweaked for various Wolfrider (and other elven) powers.
 
Flagged
BruceCoulson | Jul 10, 2014 |
For the excellent CoC role-playing game, a guidebook to the Dreamlands; how to introduce them into your game, how to plan adventures, and various creatures, spells, and menaces lurking in the shadows.
½
 
Flagged
BruceCoulson | Mar 11, 2014 |
Call of Cthulhu (CoC) is a "pen & paper" roleplaying game (RPG) published in 1981 by Chaosium and still very popular. Now in its 6th edition, CoC features a very simple but realistic set of rules based on opposing percentual skills and probabilities. Based on the Basic Roleplaying set of rules, also called D100, is very similar to the actual probabilities we are used to in the real world and allows a very easy and smooth playing experience without the multiple tables, stats and calculations which complicate and slow down most of the other RPGs (D&D anyone?). Also the player and NPC stats are generally compatible with real people with real skills and capabilities. Magic exists but is limited and can have dire effects. Weapons need expertise and have real world effects disallowing superhuman powers in players (as found in other RPGs): reckless players can quickly die in CoC.
CoC is a investigator-suspense-horror RPG with a classic setting in the late 19th or early 20th centuries. However, with time most every other era (future inclusive) has been adapted to the game which has a huge collection of sourcebooks and supplements ranging from several-months-play long elaborate epic missions to short one-hour-play adventures.
An important feature is sanity which is expended each time a player has a terrible experience or has a contact with the Occult, direct or through text, objects or rituals. Loss of sanity causes psychotic surges and ultimately leds to definitive dementia.
In sharply contrast to other RPGs, after several versions the core principles an rules of CoC are still the same enabling direct use of old published material and preserving the investment already made by faithful veteran players.
The game is easy to learn and the adventures very easy to prepare generally in a short time. The easy intuitive rules and a lot of clever settings and scenarios allow for a smooth game and a very unique and suspensive game playing experience.
… (more)
1 vote
Flagged
macoram | 7 other reviews | Aug 20, 2013 |

Lists

You May Also Like

Associated Authors

Statistics

Works
94
Also by
10
Members
1,883
Popularity
#13,665
Rating
4.1
Reviews
15
ISBNs
88
Languages
7
Favorited
1

Charts & Graphs