Beginning Xcode
by James Bucanek
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Description
Xcode is a powerful suite of free development tools from Apple Computer that will allow you to create Macintosh applications, plug-ins, web components, applets, and more using languages such as C, C++, Objective-C, Java, and AppleScript. What you will learn from this book:Control window layout to match your development style.Master source file organization.How to access a source control management system, right in the Xcode interface.How to quickly navigate to files, symbols, bookmarks, show more declarations, and definitions within your project; find reference documents and show lessTags
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Member Reviews
During my last days at Apple I loathed XCode with a passion, but it's clearly the future of Mac programming for the next few years at least, so I figured I ought to read a comprehensive guide and perhaps learn how to work around some of its most loathsome aspects.
This exercise turned out about as you'd expect:
* some issues can be worked around,
* some issues (most especially a decent multi-file diff system can not, at least not yet), and
* there remain far too many stupid bugs and things that just don't work intuitively.
Well, it'll be a few years if ever before I get round to Mac programming again, and meanwhile XCode 3.0 is almost here, so maybe things will improve.
With respect to this book, it's substantially better than most such show more books and far from shovelware. It's clearly written by someone who uses an IDE aggressively and cares about what matters to other programmers, and while large, all the bulk is devoted to explaining very clearly what XCode can do and how to work around its problems.
Unlike, for example, most books discussing Dev Studio, there is no nonsense
here about how C++ or Cocoa work; this is a book about XCode that makes it quite clear that if you want to learn about programming languages or APIs, you should go read something else. I applaud the author's sticking to the point. show less
This exercise turned out about as you'd expect:
* some issues can be worked around,
* some issues (most especially a decent multi-file diff system can not, at least not yet), and
* there remain far too many stupid bugs and things that just don't work intuitively.
Well, it'll be a few years if ever before I get round to Mac programming again, and meanwhile XCode 3.0 is almost here, so maybe things will improve.
With respect to this book, it's substantially better than most such show more books and far from shovelware. It's clearly written by someone who uses an IDE aggressively and cares about what matters to other programmers, and while large, all the bulk is devoted to explaining very clearly what XCode can do and how to work around its problems.
Unlike, for example, most books discussing Dev Studio, there is no nonsense
here about how C++ or Cocoa work; this is a book about XCode that makes it quite clear that if you want to learn about programming languages or APIs, you should go read something else. I applaud the author's sticking to the point. show less
No tutorials, so it's not very useful for a beginner. It's also an older book so the Xcode version used in this book is obsolete.
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John Wiley & Sons
34 works; 1 member
Author Information
Series
Belongs to Publisher Series
Common Knowledge
- Canonical title
- Beginning Xcode
Classifications
- Genres
- Technology, Nonfiction
- DDC/MDS
- 005.4 — Computer science, information & general works Computer science, knowledge & systems Artificial Intelligence/Virtual Reality Systems programming and programs
- LCC
- QA76.76 .O63 .B826 — Science Mathematics Mathematics Instruments and machines Calculating machines Electronic computers. Computer science Computer software
- BISAC
Statistics
- Members
- 27
- Popularity
- 1,012,667
- Reviews
- 2
- Rating
- (2.75)
- Languages
- English
- Media
- Paper, Ebook
- ISBNs
- 2






















































