Hikaru no Go Kanzenban, Volume 16
by Yumi Hotta (Author), Takeshi Obata (Illustrator)
Hikaru no Go (16)
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"Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai?" -- from publisher's web site.Tags
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A very Isumi-heavy volume. Isumi is trying to gain confidence and experience in China by playing against young Go pros. Although he's initially worried that he might be accomplishing the opposite, he struggles and sticks with it, and the experience pays off. Then it's back to Hikaru, who's still resisting Go to the point of refusing to help his former Go club friends. Isumi comes back to Japan and asks Hikaru for a rematch, during which Hikaru breaks down in tears: "I couldn't find Sai anywhere I looked...and now I found him here." (In a move he played against Isumi.)
I hate to say this since I know so many people, particularly professional Go players who've read this series, love him, but Isumi isn't really one of my favorite show more characters. I suppose it was nice seeing him again, working hard to build up his confidence, and his struggles are likely much more realistic than Hikaru or even Akira's experiences with Go. Still, it was a relief when the volume turned back to Hikaru, despite Hikaru's guilt and grief.
That said, the damage Hikaru was doing to his professional Go career by continuing to forfeit matches made my stomach hurt. Could he catch up to Akira at this rate? Could he be fired at some point, and how many more matches could he forfeit before that happened?
But man, that ending elevated the volume.Isumi tends to come across to me like a "reliable big brother" type, so it was kind of nice that he was the one to see Hikaru break down. While I loved that Hikaru found Sai in his own Go playing style, I still really want Sai back...
(Original review posted on A Library Girl's Familiar Diversions.) show less
I hate to say this since I know so many people, particularly professional Go players who've read this series, love him, but Isumi isn't really one of my favorite show more characters. I suppose it was nice seeing him again, working hard to build up his confidence, and his struggles are likely much more realistic than Hikaru or even Akira's experiences with Go. Still, it was a relief when the volume turned back to Hikaru, despite Hikaru's guilt and grief.
That said, the damage Hikaru was doing to his professional Go career by continuing to forfeit matches made my stomach hurt. Could he catch up to Akira at this rate? Could he be fired at some point, and how many more matches could he forfeit before that happened?
But man, that ending elevated the volume.
(Original review posted on A Library Girl's Familiar Diversions.) show less
I had fears that with Sai's departure, the series would continue on a path of inevitable decline. That fear seemed to have been justified in this volume with a tangent to the story with a side plot involving Izumi's training in China. However, all my fears were set aside once the story seemed to make use of Sai's absence with some strong drama over the aftereffects and Hikaru's reaction to this new change in his life. With Hikaru alone, this volume brings up the important question of "What is Hikaru's motivation with Go with Sai no longer around?" The answer we get at the end was particularly pleasing.
Punto assoluto di svolta e d'eccellenza nella storia.
La versione animata differisce eccellentemente (cfr. Anime, ep. 70, 00:12:03-00:12:03:55) nell'equivalente delle ultime 3 pagine dell'albo (e proprio in questo vale vederlo).
La versione animata differisce eccellentemente (cfr. Anime, ep. 70, 00:12:03-00:12:03:55) nell'equivalente delle ultime 3 pagine dell'albo (e proprio in questo vale vederlo).
Jun 13, 2008Italian
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- Canonical title
- Hikaru no Go 16: Chuugoku Kiin; Hikaru no Go Kanzenban, Volume 16
- Original title
- ヒカルの碁 16 中国棋院; ヒカルの碁 完全版 16
- Alternate titles
- Hikaru no Go 16: Chinese Go Association
- Original publication date
- 2002-03-09
- People/Characters
- Hikaru Shindo; Yoshitaka Waya; Akari Fujisaki; Yuki Mitani; Shinichiro Isumi; Zhao Shi (show all 14); Le Ping; Yang Hai; Wang Xing; Instructor Lee; Mr. Tsubaki; Mr. Kawai; Kosuke Ochi; Kaneko
- Important places
- Tokyo, Japan; Chinese Go Association (Beijing, China); Beijing, China
- Original language
- Japanese
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- Graphic Novels & Comics
- DDC/MDS
- 741.5952 — Arts & recreation Drawing & decorative arts Drawing Comic books, graphic novels, fotonovelas, cartoons, caricatures, comic strips History, geographic treatment, biography Asian Japanese
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- PN6790 .J33 .H688 — Language and Literature Literature (General) Literature (General) Collections of general literature Comic books, strips, etc.
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- 5 — English, French, German, Italian, Japanese
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- 9
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- 3































































