ZZT (Boss Fight Books)

by Anna Anthropy

Boss Fight Books (3)

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In 1991, long before Epic Games was putting out blockbusters like Unreal, Infinity Blade, and Gears of War, Tim Sweeney released a strange little MS-DOS shareware game called ZZT. The simplicity of its text graphics masked the complexity of its World Editor: players could use ZZT to design their own games. This feature was a revelation to thousands of gamers, including Anna Anthropy, author of Rise of the Videogame Zinesters. ZZT is an exploration of a submerged continent, a personal history show more of the shareware movement, ascii art, messy teen identity struggle, cybersex, transition, outsider art, the thousand deaths of Barney the Dinosaur, and what happens when a ten-year-old gets her hands on a programming language she can understand. It's been said that the first Velvet Underground album sold only a few thousand copies, but that everyone who heard it formed a band. Well not everyone has played ZZT, but everyone who played it became a game designer. show less

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3 reviews
Anna Anthropy delves into what makes ZZT--as she herself admits, "an obsolete game-making tool"--special. She interviews members of the ZZT community from the nineties, and discusses the whole experience, from playing the original game, to building new levels, to discussing it on Prodigy and IRC.

Anthropy admires the creativity of the fans who made new worlds for the game with its limited tools:

Sweeney built these commands, these codewords, into ZZT so he could test out his worlds more easily. He built them for utility. He built them as shortcuts. Authors built whole worlds around them.


Some created games far outside the original parameters:

Zem! was kind of part of a larger movement of what the community termed ‘engine games,’
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making the player control a different avatar through an additional control panel,” Zem! creator John D. Moore tells me. “I got a severe joy out of twisting ZZT to do something that it wasn’t really intended to do, and even something no one had quite thought to do before. I knew I wasn’t making a perfect iteration of Lemmings in ZZT, but I was pretty thrilled to be adapting it to an altogether different medium with concessions to what that system’s limitations were, and further, exploring new territory made possible by those concessions.”


Anthropy also muses on the elements of game design as they relate to ZZT in particular and other games in general.

Throughout, Anthropy relates her experience with ZZT to her experience growing up trans:

I spent my childhood dressing up in ZZT—trying on feminine identities to see how they felt. I was reading, too—fantasy worlds like Sword and Sorceress and The Enchanted Forest Chronicles.


On the whole, this is an excellent book for anyone who wants a view on this particular niche of nineties gaming or computer culture generally.
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In the vein of Boss Fight Books Volume 1:[b:EarthBound|19386071|EarthBound (Boss Fight Books, #1)|Ken Baumann|https://d.gr-assets.com/books/1386814390s/19386071.jpg|27457432], but is written in a tighter fashion and also has good insight into the creative process behind a lot of personal game development.

Whereas the first book was a beautifully sprawling mess of biography and description, this one is tighter. This befits the narrative architecture of each game.

[a:Anna Anthropy|5181019|Anna Anthropy|https://d.gr-assets.com/authors/1328825784p2/5181019.jpg] has shown a gift for embedding the autobiographical (esp. pertaining to her personal journey) into her work, and this book is no exception. It really captures the joy of what happens show more when a well-crafted (accidentally or purposefully) game engine allows someone who isn't a professional game developer (yet) to delve into the act of creation with no real clue to what they are doing. show less
I never played ZZT, but had equivalent experiences with BBSes and door games. MMMmm, IGMs for LoRD.

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15+ Works 242 Members
Anna Anthropy is a game designer, author, and educator. She currently teaches game design as DePaul University's Game Designer in Residence. She is the author of many games about cats, and she lives in Chicago with a little black cat named Encyclopedia Frown.

Series

Classifications

Genres
Nonfiction, General Nonfiction
DDC/MDS
794.8Arts & recreationRecreation, sports, and performing artsIndoor games of skillElectronic games
LCC
GV1469.35 .Z97 .A58Geography, Anthropology and RecreationRecreation. LeisureRecreation. LeisureGames and amusementsIndoor games and amusementsBoard games. Move games
BISAC

Statistics

Members
62
Popularity
500,969
Reviews
3
Rating
½ (4.39)
Languages
English
Media
Paper, Ebook
ISBNs
2
ASINs
1