Pieces and Players
by Blue Balliett
Hold Fast (2), The Danger Box (2), Petra / Calder Art Mysteries (4)
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When thirteen high-value pieces of art are stolen from a secret museum, Calder, Petra, and Tommy are grouped with two new companions to solve puzzles that are complicated by the clever Mrs. Sharpe.Tags
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The creek of a broken window and the wail of wind moving through the corridors startle a night guard of the Farmer Museum in Chicago. As the guard sets off checking each hallway, his scalp tingles and the hair raises on both arms. Is it the ghost that haunts the old building or just some badly neglected repairs needed on the museum. Suddenly, he rounds the corner to the Dutch Room and what he sees next sets off a formidable investigation for three local teens.
Calder, Petra, and Tommy are famous for solving strange mysteries in the Chicago area but a few years have passed since their last investigation and things have changed. The insecurities and discomforts of adolescence have invaded. Miss Hussy, a favorite school teacher, and Mrs. show more Sharpe, an eccentric old lady, ask the three teenage sleuths, once again, to examine the particulars of this robbery of thirteen valuable art pieces from the Farmer Museum. There's only problem. Mrs. Sharpe wants two other teens to help out. Early Pearl comes from the other side of Chicago and has a knack for solving word problems. Zoomy Chamberlain, classified as legally blind, notices things that others take for granted. Has Mrs. Sharpe lost her confidence in Calder, Petra, and Tommy? Will the new kids interfere with the strong bond between the original three friends?
Each teen has their own self doubts to deal with. Can they trust each others' judgment, or better yet, can they trust the adults around them? The group of five begin their search for the truth of what really happened by acquainting themselves with the missing art. Each encounters a strange, almost haunting link between certain missing pieces. Is the art trying to reach out to the teens and tell them where they're hidden. Who is Eagle Devlin and why are strange people in black jackets following the five teens?
I found Pieces and Players to be a more challenging book than Ms. Balliett's earlier five books. It is interesting that she has decided to combine all five protagonists from the earlier books in an adventure that is more difficult than each has experienced. Ms. Balliett plays on the teens' difficulties of adolescence, but shares some inspiring thoughts, by way of haunting quotations from a book, “The Truth About My Art,” authored by Sarah Chase Farmer, the late founder of the Farmer Museum.
With much delight, Ms. Balliett includes puzzles for the reader to decipher once again using pentominoes, silly nursery rhymes, prime numbers, and coded messages. New discoveries of unusual art sculptures are revealed as the teens travel through out the Chicago area.
Pieces and Players is a complex book with many interconnected parts and I may suggest that you read one of Ms. Balliet's earlier books to give you more confidence when reading this book, but it isn't necessary to solve the crime. show less
Calder, Petra, and Tommy are famous for solving strange mysteries in the Chicago area but a few years have passed since their last investigation and things have changed. The insecurities and discomforts of adolescence have invaded. Miss Hussy, a favorite school teacher, and Mrs. show more Sharpe, an eccentric old lady, ask the three teenage sleuths, once again, to examine the particulars of this robbery of thirteen valuable art pieces from the Farmer Museum. There's only problem. Mrs. Sharpe wants two other teens to help out. Early Pearl comes from the other side of Chicago and has a knack for solving word problems. Zoomy Chamberlain, classified as legally blind, notices things that others take for granted. Has Mrs. Sharpe lost her confidence in Calder, Petra, and Tommy? Will the new kids interfere with the strong bond between the original three friends?
Each teen has their own self doubts to deal with. Can they trust each others' judgment, or better yet, can they trust the adults around them? The group of five begin their search for the truth of what really happened by acquainting themselves with the missing art. Each encounters a strange, almost haunting link between certain missing pieces. Is the art trying to reach out to the teens and tell them where they're hidden. Who is Eagle Devlin and why are strange people in black jackets following the five teens?
I found Pieces and Players to be a more challenging book than Ms. Balliett's earlier five books. It is interesting that she has decided to combine all five protagonists from the earlier books in an adventure that is more difficult than each has experienced. Ms. Balliett plays on the teens' difficulties of adolescence, but shares some inspiring thoughts, by way of haunting quotations from a book, “The Truth About My Art,” authored by Sarah Chase Farmer, the late founder of the Farmer Museum.
With much delight, Ms. Balliett includes puzzles for the reader to decipher once again using pentominoes, silly nursery rhymes, prime numbers, and coded messages. New discoveries of unusual art sculptures are revealed as the teens travel through out the Chicago area.
Pieces and Players is a complex book with many interconnected parts and I may suggest that you read one of Ms. Balliet's earlier books to give you more confidence when reading this book, but it isn't necessary to solve the crime. show less
Choppy and a bit clunky--the characters take awhile to settle into their thirteen-year-old selves, and it would definitely have helped to have read Hold Fast and The Danger Box (in addition to Chasing Vermeer and sequels) in order to have a better sense of Zoomy and Early's characters. Still, a solid heist mystery, with lots of Chicago atmosphere. Worth a read, but read those other books first!
Thirteen extremely valuable pieces of art have been stolen from one of the most secretive museums in the world. A Vermeer has vanished. A Manet is missing. And nobody has any idea where they and the other eleven artworks might be . . . or who might have stolen them. THE PLAYERSCalder, Petra, and Tommy are no strangers to heists and puzzles. Now they've been matched with two new sleuths -- Zoomy, a very small boy with very thick glasses, and Early, a girl who treasures words . . . and has a word or two to say about the missing treasure.The kids have been drawn in by the very mysterious Mrs. Sharpe, who may be playing her own kind of game with the clues. And it's not just Mrs. Sharpe who's acting suspiciously -- there's a ghost who show more mingles with the guards in the museum, a cat who acts like a spy, and bystanders in black jackets who keep popping up.With pieces and players, you have all the ingredients for a fantastic mystery from the amazing Blue Balliett. show less
children's middlegrade fiction [reviewed from uncorrected ARC]. The 5 protagonists from Balliet's previous books (who demonstrate incidental diversity) are now 13 years old, and here they join together to express anxiety about zits, maybe wonder about ghosts, and solve an art heist mystery. I waded through the first 91 pages and got tired of waiting for something to happen (the other Blue Balliett book I read, Hold Fast, was better). The only interesting bits so far had been (1) mysterious black-jacketed men following them in the bookstore and (2) possibly Mrs. Farmer's ghost would help them solve the mystery, but none of the kids would even go so far as to talk about whether she was there or not.
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20+ Works 11,375 Members
Blue Balliett was born in New York City in 1955. She received a degree in art history from Brown University. After graduating, she moved to Nantucket Island, Massachusetts and wrote two books of ghost stories. She eventually moved to Chicago and taught third grade at the University of Chicago Laboratory Schools. Her first children's book, Chasing show more Vermeer, won the 2005 Edgar Award in the Best Juvenile category. Her other works include The Wright 3 (2006), The Calder Game (2008), and The Danger Box (2010). (Bowker Author Biography) show less
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Awards
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Common Knowledge
- Canonical title
- Pieces and Players
- People/Characters
- Calder Pillay; Petra Andalee; Thomas "Tommy" Segovia; Louise Coffin Sharpe; Isabel Hussey; Zoomy Chamberlain (show all 11); Early Pearl; Gam; Sarah Chase Farmer (deceased); William Swift Chase; Eagle Devlin
- Important places
- Chicago, Illinois, USA; Hyde Park, Chicago, Illinois, USA; Art Institute of Chicago, Chicago, Illinois, USA
- Epigraph
- Art is not what you see, but what you make others see. -Edgar Degas
- Dedication
- For Bill and for Matteo, who both understand the beauty of a click between piece and player
- First words
- The man startled awake, stung by a jolt of pain in his neck.
- Last words
- (Click to show. Warning: May contain spoilers.)Closing her eyes, she murmured happily, "Scazzz!" What a sting!"
- Publisher's editor
- Levithan, David
Classifications
- Genres
- Kids, Fiction and Literature, Tween
- DDC/MDS
- 813.54 — Literature & rhetoric American literature in English American fiction in English 1900-1999 1945-1999
- LCC
- PZ7 .B2128 .P — Language and Literature Fiction and juvenile belles lettres Fiction and juvenile belles lettres Juvenile belles lettres
- BISAC
Statistics
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- 270
- Popularity
- 119,199
- Reviews
- 5
- Rating
- (3.17)
- Languages
- English
- Media
- Paper, Audiobook, Ebook
- ISBNs
- 10
- ASINs
- 1



























































