Start Your Engines: Developing Driving and Racing Games

by Jim Parker

On This Page

Description

Start Your Engines: Developing Driving and Racing Games is a unique book that will teach readers everything they need to set up different types of road conditions, create opponents, set up road hazards, generate weather conditions, manage collisions, and much more. Not only will readers end up with the knowledge and tools they need to create driving and racing games, they get a full-featured, playable racing game that they can expand and customize with the skills learned in the book. The show more book shows readers how to develop live-action, interactive racing games with a unique three-tiered approach. Readers will start off by learning how to build a model for a racing game and then apply the physics to create a simple 2D (flat) game while learning how to create a variety of vehicles, race opponents, and terrain. In tier two, readers learn how to go from 2D to 3D with the same game concepts illustrating how to take the same basic idea for a game (and gameplay) and use modeling tips and tricks to begin customizing features. In the final tier, the author takes the concepts of 3D driving games to Mars with data modeled from real Mars terrain. Readers will create a dune buggy race on the planet of Mars and learn to create cool racing action at a bizarre and treacherous location. show less

Tags

CMS (1) games (1) programming (1)

Members

Recently Added By

Author Information

1 Work 7 Members

Classifications

Genres
Nonfiction, Technology
DDC/MDS
004Computer science, information & general worksComputer science, knowledge & systemsComputer science
LCC
GV1469.17 .A98 .P37Geography, Anthropology and RecreationRecreation. LeisureRecreation. LeisureGames and amusementsIndoor games and amusementsComputer games. Video games. Fantasy games
BISAC

Statistics

Members
7
Popularity
2,744,652
Languages
English
Media
Paper
ISBNs
1