HomeGroupsTalkZeitgeist
This site uses cookies to deliver our services, improve performance, for analytics, and (if not signed in) for advertising. By using LibraryThing you acknowledge that you have read and understand our Terms of Service and Privacy Policy. Your use of the site and services is subject to these policies and terms.
Hide this

Results from Google Books

Click on a thumbnail to go to Google Books.

Tetris: The Games People Play by Box Brown
Loading...

Tetris: The Games People Play

by Box Brown

MembersReviewsPopularityAverage ratingMentions
1188150,726 (3.73)1

None.

Loading...

Sign up for LibraryThing to find out whether you'll like this book.

No current Talk conversations about this book.

» See also 1 mention

Showing 1-5 of 8 (next | show all)
History of the game - From Russia, to UK and Japan and all over the US and back again with exchanges in contracts and other interesting things that you may not have know about Tetris and the beginning of pixel games.
  EBassett | Mar 20, 2019 |
This graphic novel title was a little deceiving. Yes, it talks about the game Tetris, but it covers a lot more. The story goes way back to the beginning of mankind to try and determine where and how the desire for gaming began and how it developed. It moves on to Japan and the history of Nintendo founded by Fusjiro Yamauchi. It began with a popular card game and grew into the technology giant we know today. About 2/3 of the way into the book we meet up with Alexey. We follow his process as he developed Tetris. It was originally distributed around Russia as Freeware, but when it was sent to a company in Hungary, it escaped to the world. The business behind the distribution of the game was daunting to Alexey and everyone was trying to make money. This section of the book is quite drawn out, but interesting to see the hoops, the many different companies involved and the politics behind this. Eventually Alexey moved to the US and got a job at Microsoft designing games. Tetris was the first game to go into space. A very interesting read.

I received a copy of this book from Netgalley in exchange for an honest review. ( )
  Carlathelibrarian | Feb 5, 2019 |
Surprisingly engaging for a book about distribution rights of a videogame. ( )
  villemezbrown | Jul 28, 2018 |
This book was fascinating! I thought it was just going to be about Tetris but it was about the whole history of video games and Nintendo as well! The simple artwork made the story flow very well and kept everything easy to understand. This is another one tat I highly recommend! ( )
  JillKenna | Dec 21, 2017 |
such a fun way to learn about history, business, technology, and some other things! love the art and the structure of the whole thing. ( )
  BefuddledPanda | Dec 4, 2017 |
Showing 1-5 of 8 (next | show all)
no reviews | add a review
You must log in to edit Common Knowledge data.
For more help see the Common Knowledge help page.
Series (with order)
Canonical title
Original title
Alternative titles
Original publication date
People/Characters
Important places
Important events
Related movies
Awards and honors
Epigraph
Dedication
First words
Quotations
Last words
Disambiguation notice
Publisher's editors
Blurbers
Publisher series
Original language
Canonical DDC/MDS

References to this work on external resources.

Wikipedia in English

None

Book description
Haiku summary

Amazon.com Product Description (ISBN 162672315X, Paperback)

It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.

Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.
New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

(retrieved from Amazon Wed, 08 Jun 2016 20:52:12 -0400)

"It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you'll see those brightly colored geometric shapes everywhere. You'll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega--game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel, New York Times--bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world's most popular video game."--Page [2] of cover.… (more)

Quick Links

Popular covers

Rating

Average: (3.73)
0.5
1
1.5
2 1
2.5 2
3 6
3.5 3
4 11
4.5
5 5

Is this you?

Become a LibraryThing Author.

 

About | Contact | Privacy/Terms | Help/FAQs | Blog | Store | APIs | TinyCat | Legacy Libraries | Early Reviewers | Common Knowledge | 133,439,952 books! | Top bar: Always visible