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Loading... Game Design: Theory and Practiceby Richard Rouse
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"Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read." -- Computer Gaming World "Ultimately, in both theory and practice, Rouse's Game Design bible gets the job done. Let us pray." - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse's own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text. No library descriptions found. |
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![]() GenresMelvil Decimal System (DDC)794.81526The arts Recreational and performing arts Indoor games of skill; board games Electronic and video games Computer programmingLC ClassificationRatingAverage:![]()
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