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Description
Explains how to write parallel-based integer and floating-point based maths algorithms for use in video games as well as scientific applications. Designed as both a reference and research manual for experienced game and graphics programmers, this title covers various aspects of vector and semi-vector programming using the X86, PowerPC, and MIPS.Tags
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Author Information
3 Works 27 Members
Series
Common Knowledge
- Canonical title
- Vector Games Math Processors
Classifications
- Genres
- Nonfiction, Technology
- DDC/MDS
- 004.35 — Computer science, information & general works Computer science, knowledge & systems Computer science Processing modes Parallel computing
- LCC
- QA76.5 .L446 — Science Mathematics Mathematics Instruments and machines Calculating machines Electronic computers. Computer science
- BISAC
Statistics
- Members
- 12
- Popularity
- 1,882,251
- Languages
- English
- Media
- Paper, Ebook
- ISBNs
- 2



