The Cybernetic Walrus

by Jack L. Chalker

The Wonderland Gambit (1)

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Everything you think you know is wrong . . .  That was the strange message left on Cory Maddox's e-mail--just at the moment when years of work on a revolutionary subspace computer system was about to pay off. Nothing would be the same for Cory again. Suddenly his life was thrown into chaos when the company that controlled his patent was sold out from under him, and instead of imminent wealth, Cory was facing immediate poverty. Then along came Alan Stark, who wanted to recruit Cory for a show more special research project on virtual reality. Stark was reviving the secret NSA work of the legendary Matthew Brand, who had disappeared under mysterious circumstances years before. Cory had always idolized Brand, so he was initially thrilled to be involved. But he quickly discovered that there was nothing virtual about the realities he was working on. Instead, he found that Stark was on the verge of controlling the very fabric of reality itself. Cory was unsure of Stark's ultimate goal, until he began to recall pieces of another life and found himself in the middle of a battle between two groups of people who could use "rabbit holes" in space and time to jump between different realities, personalities, and lives. Whoever had control of the power to shape reality would have the power to become a god--or a devil. But before Cory could combat Stark and his minions, he first had to remember which side he was on . . . show less

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2 reviews
Programmer Cory Maddox is recruited by the NSA to investigate a virtual reality project, only to become trapped in a, perhaps too real, simulated world involving body swapping and alien technology. Cory Maddox, a brilliant computer programmer, loses his company and patent to a competitor.

The simulation, which is a perfect replica of reality, becomes dangerous, forcing Cory into a battle for control over rabbit holes that allow for shifting between different realities, personalities, and bodies.
Started out pretty good and had a few good spots. The end of the book got very strange and hard to follow and the ending only was there to setup the next book in the series. The idea though that all of life is a sim is very interesting.

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Simulated Reality in Fiction
124 works; 7 members

Author Information

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107+ Works 25,189 Members
Jack L. Chalker was born in Baltimore, Maryland, on December 17, 1944. He received a B. A. degree in English from Towson University and a graduate degree in English and history from Johns Hopkins University. Before becoming a full-time writer in 1978, he taught history and geography in the Baltimore public school system. He founded a publishing show more house, The Mirage Press, Ltd., which produces nonfiction and bibliographic works on science fiction and fantasy. He was the author of several science fiction series including the Well World series, the Dancing Gods series, and the G. O. D. Inc. series. He received numerous honors including the Dedalus Award in 1983, the Gold Medal of the West Coast Review of Books award in 1984, the Skylark Award in 1980, and the Hamilton-Brackett Memorial Award in 1979. He died of kidney failure and sepsis on February 11, 2005. (Bowker Author Biography) show less

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Youll, Paul (Cover artist)

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Common Knowledge

Canonical title
The Cybernetic Walrus
Original publication date
1995

Classifications

Genres
Fiction and Literature, Science Fiction
DDC/MDS
813.54Literature & rhetoricAmerican literature in EnglishAmerican fiction in English1900-19991945-1999
LCC
PS3553 .H247 .C93Language and LiteratureAmerican literatureAmerican literatureIndividual authors1961-
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Statistics

Members
257
Popularity
126,390
Reviews
2
Rating
½ (3.63)
Languages
Czech, English
Media
Paper, Audiobook
ISBNs
5