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The Battlepits of Krarth (1987)

by Dave Morris, Oliver Johnson

Other authors: See the other authors section.

Series: Blood Sword (1)

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27None866,737 (4.1)None
THE BATTLEPITS OF KRARTH is the first title in the Blood Sword series. It can be played solo like a traditional gamebook, or it can be played by a team of up to four people. Combining the best of role-playing, gamebooks, novels and boardgames, the Blood Sword series builds into a sweeping fantasy epic that delivers the most exciting challenge yet in interactive adventure.Every thirteen lunar months the Magi of Krarth hold a desperate contest to see which of them will rule that bleak and icy land. Teams of daring adventurers are sent down into the labyrinths that lie beneath the tundra, each searching for the Emblem of Victory that will win power for their patron.Only one team can prevail. The others must die.… (more)
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Author nameRoleType of authorWork?Status
Dave Morrisprimary authorall editionscalculated
Johnson, Olivermain authorall editionsconfirmed
Brunet, SébastienIllustratorsecondary authorsome editionsconfirmed
Brunet, SébastienCover artistsecondary authorsome editionsconfirmed
Hately, ShaunMapsecondary authorsome editionsconfirmed
Nicholson, RussIllustratorsecondary authorsome editionsconfirmed
Pfister, AudeIllustratorsecondary authorsome editionsconfirmed
Wingate, GeoffCartographysecondary authorsome editionsconfirmed

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THE BATTLEPITS OF KRARTH is the first title in the Blood Sword series. It can be played solo like a traditional gamebook, or it can be played by a team of up to four people. Combining the best of role-playing, gamebooks, novels and boardgames, the Blood Sword series builds into a sweeping fantasy epic that delivers the most exciting challenge yet in interactive adventure.Every thirteen lunar months the Magi of Krarth hold a desperate contest to see which of them will rule that bleak and icy land. Teams of daring adventurers are sent down into the labyrinths that lie beneath the tundra, each searching for the Emblem of Victory that will win power for their patron.Only one team can prevail. The others must die.

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