The Art of Producing Games
by David McCarthy
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Description
"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of show more the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame. show lessTags
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Author Information
1 Work 8 Members
Classifications
- Genres
- Nonfiction, Technology
- DDC/MDS
- 794.81536 — Arts & recreation Recreation, sports, and performing arts Indoor games of skill Electronic games Computer programming
- LCC
- QA76.76 .C672 .M33 — Science Mathematics Mathematics Instruments and machines Calculating machines Electronic computers. Computer science Computer software
- BISAC
Statistics
- Members
- 8
- Popularity
- 2,510,609
- Languages
- English
- Media
- Paper
- ISBNs
- 1


