The Art of Producing Games

by David McCarthy

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Description

"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of show more the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame. show less

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Genres
Nonfiction, Technology
DDC/MDS
794.81536Arts & recreationRecreation, sports, and performing artsIndoor games of skillElectronic gamesComputer programming
LCC
QA76.76 .C672 .M33ScienceMathematicsMathematicsInstruments and machinesCalculating machinesElectronic computers. Computer scienceComputer software
BISAC

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Members
8
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2,510,609
Languages
English
Media
Paper
ISBNs
1