Seven
by Joanna Kavenna
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Who decides the rules of the games we play? In August 2007, or thereabouts, a young philosopher leaves Oslo, heading for Greece, on a mission to find the head of the Society of Lost Things, Theodoros Apostolakis. Fortunately Apostolakis isn't lost but everything else is: ancient libraries, entire civilisations, priceless books and a beautiful ancient box, once used to play the world-famous game of Seven. The hunt for this small thing, among the countless lost things, becomes an absurdist show more quest through time and space: from the earliest human societies to the advent of AI. Told, shared and mythologised by our narrator, along with a wild cast of dreamers, philosophers, poets, rebels and optimists, 'Seven' is an extraordinary, uplifting journey through an ever darkening world. show lessTags
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ThingScore 75
Seven is a curiously uncategorisable, protean thing: a slim, absurdist novel, but chunky with ideas.
added by Charon07
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Guardian Books of the Day 2026
14 works; 1 member
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The Guardian Book of the Day (2026-01-12)
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- English
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