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Who decides the rules of the games we play? In August 2007, or thereabouts, a young philosopher leaves Oslo, heading for Greece, on a mission to find the head of the Society of Lost Things, Theodoros Apostolakis. Fortunately Apostolakis isn't lost but everything else is: ancient libraries, entire civilisations, priceless books and a beautiful ancient box, once used to play the world-famous game of Seven. The hunt for this small thing, among the countless lost things, becomes an absurdist show more quest through time and space: from the earliest human societies to the advent of AI. Told, shared and mythologised by our narrator, along with a wild cast of dreamers, philosophers, poets, rebels and optimists, 'Seven' is an extraordinary, uplifting journey through an ever darkening world. show less

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ThingScore 75
Seven is a curiously uncategorisable, protean thing: a slim, absurdist novel, but chunky with ideas.
AK Blakemore, The Guardian
Jan 12, 2026
added by Charon07

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Picture of author.
9+ Works 768 Members
Joanna Kavenna has recently been the Alistair Horne Fellow at St. Anthony's College, Oxford.

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Genres
General Fiction, Fiction and Literature, Historical Fiction
DDC/MDS
823.92Literature & rhetoricEnglish & Old English literaturesEnglish fiction1900-2000-
LCC
PR6111 .A88 .S48Language and LiteratureEnglishEnglish Literature2001-

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23
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1,141,978
Languages
English
Media
Paper, Ebook
ISBNs
1
ASINs
1