The First Journey (Animorphs Alternamorphs #1)
by K. A. Applegate
Animorphs: Alternamorphs (1), Animorphs: Publication Order (Alternamorphs — 28.6), Animorphs (Related — Alternamorphs 1)
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In this middle grade "choose your own adventure" story, the reader decides whether to take on animal morphing powers to help battle an alien invasion. Hey. We're sure you already know the deal, but in case you don't, there's an alien invasion going on. Right here. Right now. We're not talking about little green guys. And no, we're not nuts. But this invasion is the reason we have the power to morph into any animal we touch. To acquire its DNA. To try and battle these Yeerks--that's what the show more aliens call themselves. But things have gotten worse. And we need backup. A new Animorph. We've tried this once before and it didn't work out. At all. We're gonna try again. So, since you know what we're up against, can we trust you? Are you ready to be an Animorph? show lessTags
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I loved 'Choose Your Own Adventure' books when I was a kid. Long after I lost interest in the main 'Goosebumps' series, I still regularly bought and read the 'Give Yourself Goosebumps' line, the interactivity and general batshit insanity of the latter making them distinctly more enjoyable. So when, at the age of 11, I discovered that my current obsession - 'Animorphs' - was going to have its own 'Choose Your Own Adventure' book, I was incredibly excited. Fifteen years later, I can still vividly remember my rapid disappointment as I made my way through this book during the ride home from the bookstore.
I didn't expect a well written book. I didn't expect good characterization or plotting or even internal consistency. 'Choose Your Own show more Adventure' books rarely worried about such things. What I did expect was a vaguely interactive experience, one where I made a choice, flipped to the page that choice instructed me to, read about the consequences of said choice, made another choice and flipped to the page for *that* choice, and so on, until I either completed the adventure or - as was generally far more likely - died a bizarre and horrible death.
Whoever ghostwrote 'Alternamorphs #1 - The First Journey' either had little to no understanding of how 'Choose Your Own Adventure' books are supposed to work or was on such a tight deadline that they couldn't be arsed doing more than the minimal amount of work required, or both.
Because there is no real interactivity in this book, nothing beyond the *illusion* of choices. You begin with a simplistic retelling of the first few Animorphs books, now written in the second person instead of first, and are soon presented with a "choice", most commonly deciding which animal you wish to acquire and/or morph (it's been roughly fifteen years since I read this book, so bear with me here). One of these choices is correct. The rest will lead to a grisly death and/or infestation by a Yeerk. If you choose correctly, you get to keep reading and will soon reach the next "choice". If you choose incorrectly (and all but one choice will be the incorrect one), you get to read a few pages, experience your death or fate worse than death, then are told words to the effect of "Sorry, you chose wrong. To try again, turn to Page X." Page X being where you made that last, incorrect choice.
The result is a book with basically zero interactivity or re-readability. With most 'Choose Your Own Adventure', you could spend what seemed forever going through all the different bizarre subplots and alternate endings, and it could take dozens of re-reads before you had actually read all that the book had to offer. 'Alternamorphs #1 - The First Journey' only had one linear storyline, and any diversions you take from the main plot results in death several pages later, and returning back to the point where you diverted from the storyline. Instead of an interactive game-book, the result is little more than a subpar, extremely derivative 'Animorphs' book with the 'I's replaced by 'You's.
'Alternamorphs #1 - The First Journey' commits the most grievous sin that a 'Choose Your Own Adventure' book possibly could: it is truly boring and not remotely fun.
A year later, there was a sequel. I don't know whether it improved on this sorry effort or not. I never bothered finding out. show less
I didn't expect a well written book. I didn't expect good characterization or plotting or even internal consistency. 'Choose Your Own show more Adventure' books rarely worried about such things. What I did expect was a vaguely interactive experience, one where I made a choice, flipped to the page that choice instructed me to, read about the consequences of said choice, made another choice and flipped to the page for *that* choice, and so on, until I either completed the adventure or - as was generally far more likely - died a bizarre and horrible death.
Whoever ghostwrote 'Alternamorphs #1 - The First Journey' either had little to no understanding of how 'Choose Your Own Adventure' books are supposed to work or was on such a tight deadline that they couldn't be arsed doing more than the minimal amount of work required, or both.
Because there is no real interactivity in this book, nothing beyond the *illusion* of choices. You begin with a simplistic retelling of the first few Animorphs books, now written in the second person instead of first, and are soon presented with a "choice", most commonly deciding which animal you wish to acquire and/or morph (it's been roughly fifteen years since I read this book, so bear with me here). One of these choices is correct. The rest will lead to a grisly death and/or infestation by a Yeerk. If you choose correctly, you get to keep reading and will soon reach the next "choice". If you choose incorrectly (and all but one choice will be the incorrect one), you get to read a few pages, experience your death or fate worse than death, then are told words to the effect of "Sorry, you chose wrong. To try again, turn to Page X." Page X being where you made that last, incorrect choice.
The result is a book with basically zero interactivity or re-readability. With most 'Choose Your Own Adventure', you could spend what seemed forever going through all the different bizarre subplots and alternate endings, and it could take dozens of re-reads before you had actually read all that the book had to offer. 'Alternamorphs #1 - The First Journey' only had one linear storyline, and any diversions you take from the main plot results in death several pages later, and returning back to the point where you diverted from the storyline. Instead of an interactive game-book, the result is little more than a subpar, extremely derivative 'Animorphs' book with the 'I's replaced by 'You's.
'Alternamorphs #1 - The First Journey' commits the most grievous sin that a 'Choose Your Own Adventure' book possibly could: it is truly boring and not remotely fun.
A year later, there was a sequel. I don't know whether it improved on this sorry effort or not. I never bothered finding out. show less
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352+ Works 90,294 Members
Katherine Applegate was born in Michigan on July 19, 1956. She writes science fiction, young adult romances, and pop-up books. She is the author of the Making Waves, Making Out, and Roscoe Riley Rules series. She writes the Animorphs, Everworld, and Remnants series under the pen name K. A. Applegate. She also writes under the pen names of C. show more Archer, Catherine Kendall and Elizabeth Benning. She has received numerous awards including a Golden Duck Award (Eleanor Cameron Award for Middle Grades) for The Message in 1997, the SCBWI 2008 Golden Kite Award for Best Fiction and the Bank Street 2008 Josette Frank Award for Home of the Brave, and the 2013 Newbery Medal and the Rebecca Caudill Young Readers' Book Award (Illinois) for The One and Only Ivan. (Bowker Author Biography) show less
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- Canonical title
- The First Journey (Animorphs Alternamorphs #1) (Animorphs Alternamorphs #1)
- Original title
- The First Journey
- Original publication date
- 1999
- Dedication
- For Tonya Alicia Martin,
who morphed this idea into reality
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Statistics
- Members
- 470
- Popularity
- 64,730
- Reviews
- 2
- Rating
- (2.92)
- Languages
- English, French
- Media
- Paper, Ebook
- ISBNs
- 6
- ASINs
- 1




























































