Learn Vertex & Pixel Shader Programming with DirectX 9

by James Leiterman

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Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. This book shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. Features: Find out about the valid vertex show more shader and pixel shader instruction sets; Learn how branching and branchless code can be used for flow control; Understand the vertex shader instructions that support matrices; Discover how to use quaternions to accurately represent rotating objects; Use texturing with both vertex and pixel shaders, including bump mapping. show less

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Nonfiction, Technology
DDC/MDS
794.81666Arts & recreationRecreation, sports, and performing artsIndoor games of skillElectronic gamesComputer programming
LCC
QA76.5 .L444ScienceMathematicsMathematicsInstruments and machinesCalculating machinesElectronic computers. Computer science
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English
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Paper
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