ShaderX6: Advanced Rendering Techniques

by Wolfgang Engel

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Description

Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer show more tools. ShaderX6: Advanced Rendering Techniques provides coverage of the vertex and pixel shader methods used in high-end graphics and game development. These state-of-the-art, ready-to-use solutions will help you meet your everyday programming challenges and bring your graphics to a new level of realism. This collection offers time-saving solutions to help you become more effi cient and productive, and is a must-have reference for all shader programmers. show less

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26 Works 234 Members
Wolfgang F. Engel (Frankenthal, Germany) regularly publishes articles

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Genres
Nonfiction, Technology
DDC/MDS
006Computer science, information & general worksComputer science, knowledge & systemsSpecial computer methods (AI, barcoding, VR, web design, social media)
LCC
QA76.76 .C672 .S53ScienceMathematicsMathematicsInstruments and machinesCalculating machinesElectronic computers. Computer scienceComputer software
BISAC

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Members
10
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2,141,183
Languages
English
Media
Paper
ISBNs
1