Ghostwalk
by Monte Cook (Author), Sean K. Reynolds (Author)
Dungeons & Dragons 3rd Edition (Supplement — WTC 885660000)
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Description
This new setting for the Dungeons & Dragons game is an udead city which allows players to interact with and play ghosts as tangible characters, an option which has never before been available to players. Included are rules on how to play ghosts, new prestige classes specific to the setting, and many new monsters and spells, all of which are portable into any D&D campaign. There are extensive descriptions of the city and its environs, as well as the surrounding kingdom. This product may show more function as a stand-alone adventure or may be easily integrated into an ongoing campaign. Three distinct adventure options give Dungeon Masters a variety of choices on how to introduce their players to the setting. show lessTags
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Member Reviews
There's something really satisfying to me about a campaign setting that explains why people might be so cavalier about their lives in a world with a reasonably high standard of living (as most D&D settings are). It is also nice to give players the option to keep playing after death rather than rolling a new character, and to be resurrected without that becoming a major adventure all on its own. The feel of a city where ghosts and living people cohabitate openly is really fresh, especially since it avoids the baggage of necromancers and necrocracy.
I have just begun DM'ing a campaign in D&D Fifth Edition, using this sourcebook for the setting. Even after so many changes and intervening editions, about 80% of the material in the book is show more still applicable and works very well. I ran the level one adventure about a malfunctioning magic lantern almost verbatim, and my players really enjoyed it. show less
I have just begun DM'ing a campaign in D&D Fifth Edition, using this sourcebook for the setting. Even after so many changes and intervening editions, about 80% of the material in the book is show more still applicable and works very well. I ran the level one adventure about a malfunctioning magic lantern almost verbatim, and my players really enjoyed it. show less
You can always count on Monte to bring something totally cool and original to the table. He's not afraid think outside the box. I've wanted this book for a long time and finally found a great deal and picked it up. It's got a setting, a bunch of new rules, spells, feats, prestige classes, monsters and even 7 adventures starting at 1st level going up to 12th.
That said, it's definitely not something you just drop into your campaign and I would probably never use it. Still very cool though. I guess the only thing I don't like about it is that it's all centered on one city (which is I think what he did with Ptolus too, the reason I never looked into that).
That said, it's definitely not something you just drop into your campaign and I would probably never use it. Still very cool though. I guess the only thing I don't like about it is that it's all centered on one city (which is I think what he did with Ptolus too, the reason I never looked into that).
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- Canonical title
- Ghostwalk
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- 135
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- Reviews
- 2
- Rating
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- English
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