Creating Music and Sound for Games

by G. W. Childs

14 Members (3.00)

On This Page

Description

Creating Music and Sound for Games explores the world of the video game sound designer and composer. Examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business, and offers a focused look at how sound designer and compositor fit into the game production team and interact with one another. Discusses sound design techniques for recording sounds to be used in a game, using wave editing tools, using software samplers to create new show more sounds, and mixing scenes in a video game. Composition techniques described include those for programming, recording, and editing software; software samplers, scoring cut scenes, and editing a cut scene and fitting it into the video. show less

Tags

Member Reviews

Members

Recently Added By

Author Information

11 Works 46 Members

Classifications

Genres
Music, Nonfiction, Technology
DDC/MDS
780.285Arts & recreationMusicMusicMiscellany; texts; treatises on music scores and recordingsAuxiliary techniques and procedures; apparatus, equipment, materialsComputer Applications
LCC
QA76.76 .C672 .C49ScienceMathematicsMathematicsInstruments and machinesCalculating machinesElectronic computers. Computer scienceComputer software
BISAC

Statistics

Members
14
Popularity
1,683,191
Rating
(3.00)
Languages
English
Media
Paper, Ebook
ISBNs
2
UPCs
1