HomeGroupsTalkZeitgeist
This site uses cookies to deliver our services, improve performance, for analytics, and (if not signed in) for advertising. By using LibraryThing you acknowledge that you have read and understand our Terms of Service and Privacy Policy. Your use of the site and services is subject to these policies and terms.
Hide this

Results from Google Books

Click on a thumbnail to go to Google Books.

Imaginative Realism: How to Paint What…
Loading...

Imaginative Realism: How to Paint What Doesn't Exist

by James Gurney

MembersReviewsPopularityAverage ratingMentions
1573114,286 (4.72)1

None.

None
Loading...

Sign up for LibraryThing to find out whether you'll like this book.

No current Talk conversations about this book.

» See also 1 mention

Showing 3 of 3
I grabbed this book on sale from Strand Books a few years ago. It is one of the BEST books out there on artwork, in preparing your work, researching, designing characters and costumes, compositions, and so on.
And from what Gurney discusses in the book, he backs it up with information, examples, and photographs. The confidence projected in the text is one that reveals Gurney's faith in his method of working. I had the honor of meeting James Gurney at Anthrocon in 2010; he definitely knows what he's talking about.

The only downside to this book is that it's meant more for an experienced artist. You probably should brush up on your drawing and art skills before studying this book. Other than that, Imaginative Realism is a winner! ( )
1 vote maxwestart | Aug 13, 2013 |
From someone who just loves to admire other peoples' art, I couldn't put this one down. Gurney is a great guy to think to share his knowledge and experience in this way.
His model building is awesome. ( )
  2wonderY | Feb 4, 2011 |
Of the many books I've read on drawing and painting, Imaginative Realism by James Gurney is the most conversational and practical in terms of realistic approaches to creating science fiction, fantasy, and other creative scenes. Drawing on a wealth of diverse experiences including the memorable work Dinotopia and his many National Geographic illustrations, James Gurney provides useful insights on a wide range of topics from setting up a studio to plein-air studies. I was encouraged by his use of a variety of strategies including the sketches, models, maquettes, and photo references. His suggestions related to composition were unique, exciting, and useful. Although I'm just beginning the transition from informal sketching to professional illustration, his encouraging words are reassuring. I highly recommend this innovative book for anyone who is interested in imaginative realism. ( )
1 vote eduscapes | Nov 26, 2009 |
Showing 3 of 3
no reviews | add a review
You must log in to edit Common Knowledge data.
For more help see the Common Knowledge help page.
Series (with order)
Canonical title
Original title
Alternative titles
Original publication date
People/Characters
Important places
Important events
Related movies
Awards and honors
Epigraph
Dedication
First words
Quotations
Last words
Disambiguation notice
Publisher's editors
Blurbers
Publisher series
Original language
Canonical DDC/MDS

References to this work on external resources.

Wikipedia in English

None

Book description
Haiku summary

Amazon.com Product Description (ISBN 0740785508, Paperback)

An award-winning fantasy artist and the creator of Dinotopia, James Gurney instructs and inspires in Imaginative Realism: How to Paint What Doesn't Exist. Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.

Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.

More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration.

"Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III

"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators

(retrieved from Amazon Thu, 12 Mar 2015 18:00:06 -0400)

Overview: An award-winning fantasy artist and the creator of Dinotopia, James Gurney instructs and inspires in Imaginative Realism: How to Paint What Doesn't Exist. Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds. Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design. More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration.… (more)

Quick Links

Popular covers

Rating

Average: (4.72)
0.5
1
1.5
2
2.5
3 1
3.5
4 4
4.5 1
5 17

Is this you?

Become a LibraryThing Author.

 

About | Contact | Privacy/Terms | Help/FAQs | Blog | Store | APIs | TinyCat | Legacy Libraries | Early Reviewers | Common Knowledge | 135,697,636 books! | Top bar: Always visible