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Writing for Video Game Genres: From FPS to RPG

by Wendy Despain (Editor)

Other authors: Sande Chen (Contributor), Richard Dansky (Contributor), Steve Danuser (Contributor), Graeme Davis (Contributor), Wendy Despain (Contributor)16 more, Stephen Dinehart (Contributor), Daniel Erickson (Contributor), John Feil (Contributor), Chris Klug (Contributor), Haris Orkin (Contributor), Chris Pasley (Contributor), Ahmad Saad (Contributor), Tracy A. Seamster (Contributor), Lee Sheldon (Contributor), Evan Skolnick (Contributor), Lucien Soulban (Contributor), Maurice Suckling (Contributor), Anne Toole (Contributor), Andrew S. Walsh (Contributor), David Wessman (Contributor), J. Robinson Wheeler (Contributor)

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This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more. Game writing samples are included with the book, and more are available online.… (more)
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Author nameRoleType of authorWork?Status
Despain, WendyEditorprimary authorall editionsconfirmed
Chen, SandeContributorsecondary authorall editionsconfirmed
Dansky, RichardContributorsecondary authorall editionsconfirmed
Danuser, SteveContributorsecondary authorall editionsconfirmed
Davis, GraemeContributorsecondary authorall editionsconfirmed
Despain, WendyContributorsecondary authorall editionsconfirmed
Dinehart, StephenContributorsecondary authorall editionsconfirmed
Erickson, DanielContributorsecondary authorall editionsconfirmed
Feil, JohnContributorsecondary authorall editionsconfirmed
Klug, ChrisContributorsecondary authorall editionsconfirmed
Orkin, HarisContributorsecondary authorall editionsconfirmed
Pasley, ChrisContributorsecondary authorall editionsconfirmed
Saad, AhmadContributorsecondary authorall editionsconfirmed
Seamster, Tracy A.Contributorsecondary authorall editionsconfirmed
Sheldon, LeeContributorsecondary authorall editionsconfirmed
Skolnick, EvanContributorsecondary authorall editionsconfirmed
Soulban, LucienContributorsecondary authorall editionsconfirmed
Suckling, MauriceContributorsecondary authorall editionsconfirmed
Toole, AnneContributorsecondary authorall editionsconfirmed
Walsh, Andrew S.Contributorsecondary authorall editionsconfirmed
Wessman, DavidContributorsecondary authorall editionsconfirmed
Wheeler, J. RobinsonContributorsecondary authorall editionsconfirmed
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This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more. Game writing samples are included with the book, and more are available online.

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