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The True Game by Sheri S. Tepper
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In the world of the True Game, the actual political and social
structure is based around the game. As you live your life, you discover
your talents, and what sort of rank, or type, or piece you are in the
game.

This comprises the trilogy of books, King's Blood 4, Necromancer 9 and Wizard's 11.

A lot of chess type nomenclature as to how far people have
progressed in their lives. Very interesting, and definitely recommended
for gaming fans.

http://notfreesf.blogspot.com/2006/12...

( )
  bluetyson | Dec 11, 2006 |
no reviews | add a review
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"Totem to king's blood four." The moment I said it, I knew it was wrong. I said, "No!"
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Amazon.com Product Description (ISBN 0441003311, Paperback)

Sheri S. Tepper, author of the New York Times Notable Book Grass, has helped redefine speculative fiction. Award winner, national bestseller, and one of the genre's most respected and acclaimed talents, she has transcended the boundaries of science fiction and fantasy with her widespread success. Available for the first time in one volume, this is the long out-of-print trilogy that launched her remarkable career: King's Blood Four, Necromancer Nine, and Wizard's Eleven.

In the lands of the True Game, your lifelong identity emerges as you play-Prince or Sorcerer, Demon or Doyen. Raising the dead is the least of the Necromancer's Talents-he is a wild card who threatens the True Game itself. A giant stalks the mountains. Shadowpeople gather by the light of the moon. Bonedancers raise up armies of the dead. And the Wizard's Eleven sleep trapped in their dreams. Players, take your places. The final Game begins now...

(retrieved from Amazon Fri, 24 Apr 2009 07:57:56 -0400)

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