Book Industry Standards and Communications (BISAC)
500 items
- Interactive Design for New Media and the Web by Nicholas Iuppa
- 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics by David H. Eberly
- Media Ecologies: Materialist Energies in Art and Technoculture by Matthew Fuller
- Digital Storytelling: A Creator's Guide to Interactive Entertainment by Carolyn Handler Miller
- Timing for Animation by Harold Whitaker
- Game Physics by David H. Eberly
- Bad Girls and Sick Boys: Fantasies in Contemporary Art and Culture by Linda S. Kauffman
- Future Libraries (Representations Books ; 7) by R. Howard Bloch
- Digital Storytelling: Capturing Lives, Creating Community by Joe Lambert
- Storyboards: Motion in Art, Second Edition by Mark A. Simon
- New Philosophy for New Media by Mark B.N. Hansen
- The Art of the Storyboard: Storyboarding for Film, TV, and Animation by John Hart
- New Cinematographers by Alex Ballinger
- Encyclopedia of Animation Techniques by Richard Taylor
- First Generation: Women And Video, 1970-75T, The by JoAnn Hanley
- Complete Artintact 1994-99, The: Artist's Interactive CD-ROMagazine on DVD-ROM by Hatje Cantz
- The Web Writer's Guide by Darlene Maciuba-Koppel
- Essential Mathematics for Games and Interactive Applications: A Programmer's Guide by James M. Van Verth
- Plague Years: A Life in Underground Movies by Mike Hoolboom
- The Digital Designer's Bible: The Print and Web Designers' Toolkit for Stress-Free Working Practice by Alistair Dabbs















































