Picture of author.
391+ Works 2,706 Members 84 Reviews 1 Favorited

About the Author

Image credit: Self portrait, 2008

Series

Works by Tony Bedard

Birds of Prey: Blood and Circuits (2007) — Contributor; Author — 129 copies, 1 review
Green Lantern: War of the Green Lanterns (2011) 109 copies, 3 reviews
Gotham City Sirens: Songs of the Sirens (2010) — Author (Catwoman No. 83, Sirens of Gotham No. 12-13) — 78 copies, 3 reviews
Birds of Prey: Club Kids (2009) 72 copies, 5 reviews
Birds of Prey: Platinum Flats (2009) 68 copies, 5 reviews
Batman: The Wrath (2009) — Editor — 63 copies, 4 reviews
Gotham City Sirens: Strange Fruit (2011) 61 copies, 7 reviews
Exiles, Vol. 10: Age of Apocalypse (2005) 59 copies, 3 reviews
Superman: Doomed (2015) 58 copies, 5 reviews
Exiles, Vol. 09: Bump in the Night (2005) 58 copies, 3 reviews
Exiles, Vol. 12: World Tour, Book 1 (2006) 54 copies, 2 reviews
Exiles, Vol. 11: Timebreakers (2005) 54 copies, 3 reviews
Oracle: The Cure (2009) — Author — 53 copies, 7 reviews
War of the Green Lanterns: Aftermath (2012) 50 copies, 1 review
Exiles, Vol. 13: World Tour, Book 2 (2006) 47 copies, 3 reviews
Uncanny X-Men — The New Age, Vol. 5: First Foursaken (2006) — Author — 46 copies, 1 review
Green Lantern Corps: The Weaponer (2011) 43 copies, 1 review
Exiles, Vol. 14: The New Exiles (2007) 39 copies, 2 reviews
Rogue: Forget-Me-Not (2005) 29 copies
Negation Volume 1: Bohica (2002) 29 copies
Spider-Man: Breakout (2011) 27 copies
Mystic v. 3: Siege of Scales (2002) — Author — 27 copies
Rogue: The Complete Collection (2015) — Author — 26 copies
Convergence: Zero Hour Book Two (2015) — Author — 26 copies, 1 review
R.E.B.E.L.S.: The Coming of Starro (2010) 22 copies, 2 reviews
JSA Presents Green Lantern (2008) — Author — 18 copies, 2 reviews
Batman Arkham: Black Mask (2020) — Author — 17 copies
R.E.B.E.L.S.: Strange Companions (2010) 17 copies, 2 reviews
R.E.B.E.L.S.: Sons of Brainiac (2011) 17 copies, 1 review
R.E.B.E.L.S.: The Son and the Stars (2010) 17 copies, 3 reviews
Mystic v. 4: Out All Night (2003) 15 copies
Negation Volume 3: Hounded (2008) 10 copies, 1 review
Convergence: Aquaman #1 (2015) 5 copies
Wonder Woman/Tasmanian Devil Special #1 (2017) — Author — 5 copies
Convergence: Aquaman #2 (2015) 4 copies
Countdown (To Final Crisis) #49 (2007) — Author — 4 copies
Exiles (2001 series) #64 (2005) 3 copies
Exiles #50 3 copies
Negation (2002) Issue #7 (2002) 3 copies
What If? Captain America #1 (2005) 3 copies, 1 review
Suicide Squad/Banana Splits Special #1 (2017) — Author — 3 copies
Nightwing Secret Files and Origins (1999) — Editor — 3 copies
JLA Secret Files And Origins #3 — Editor — 3 copies
DC Universe Online - Legends 1 (2011) — Author — 3 copies
Exiles (2001 series) #69 (2008) 2 copies
Exiles (2001 series) #70 (2005) 2 copies
Exiles (2001 series) #71 (2005) 2 copies
Teen Titans (2014-) #23 (2016) 2 copies
Exiles (2001 series) #54 (2004) 2 copies
Exiles (2001 series) #63 (2016) 2 copies
Exiles (2001 series) #73 (2001) 2 copies
Exiles (2001 series) #75 (2008) 2 copies
Exiles (2001 series) #78 (2001) 2 copies
Exiles (2001 series) #79 (2001) 2 copies
Exiles (2001 series) #80 (2001) 2 copies
Exiles (2001 series) #81 (2001) 2 copies
Exiles (2001 series) #83 (2001) 2 copies
Exiles (2001 series) #84 (2008) 2 copies
Teen Titans (2014-) #24 (2016) 2 copies
Teen Titans (2014-) #22 (2016) 2 copies
DC Secret Files & Origins: Silver Age — Editor — 2 copies
Negation (2002) Issue #27 (2004) 2 copies
Negation (2002) Issue #26 (2004) 2 copies
Negation (2002) Issue #25 (2004) 2 copies
Gotham City Sirens #13 (2010) 2 copies
Gotham City Sirens #12 (2010) 2 copies
Mystic (2000) Issue #34 (2003) 2 copies
Supergirl (2005) #22 (2007) 2 copies
Teen Titans (2014-) #20 (2016) 2 copies
Teen Titans (2014-) #21 (2016) 2 copies
Mystic, Vol. 5 (2003) 1 copy
Route 666 #5 (2000) 1 copy
Exiles #46 1 copy
Exiles #58 1 copy
Los Exiliados 16 (2008) 1 copy
Route 666 1 copy
Supergirl (2005) #21 (2007) 1 copy
Supergirl (2005) #20 (2007) 1 copy

Associated Works

Puerto Rico Strong (2018) — Contributor — 103 copies, 6 reviews
Countdown to Final Crisis, Vol. 1 (2008) — Contributor — 100 copies, 7 reviews
Countdown to Final Crisis, Vol. 2 (2008) — Contributor — 89 copies, 3 reviews
Countdown to Final Crisis, Vol. 3 (2008) — Contributor — 77 copies, 3 reviews
DC Meets Looney Tunes (2018) — Author — 76 copies, 4 reviews
Supergirl and the Legion of Super-Heroes: Dominator War (2007) — Contributor — 67 copies, 2 reviews
Sword of Sorcery Vol. 1: Amethyst (2013) — Contributor — 54 copies, 5 reviews
The World of Flashpoint featuring Wonder Woman (2012) — Contributor — 53 copies, 3 reviews
DC Meets Hanna-Barbera, Vol. 1 (2017) — Author — 48 copies
DC Comics: The New 52 (2011) — Contributor — 47 copies, 2 reviews
Team 7, Volume 1: Fight Fire with Fire (2012) — Contributor — 19 copies, 1 review
The New 52: Futures End: Five Years Later Omnibus (2014) — Contributor — 13 copies, 1 review
DC Comics: The New 52 Villains Omnibus (2013) — Contributor — 10 copies, 1 review
DC Universe 0 (2008) — Contributor — 9 copies
The Kingdom: Offspring #1 (1999) — Associate Editor — 1 copy

Tagged

Common Knowledge

Canonical name
Bedard, Tony
Legal name
Bedard, Antony J. L.
Birthdate
1968
Gender
male
Nationality
USA
Associated Place (for map)
USA

Members

Reviews

85 reviews
Access a version of the below that includes illustrations on my blog.

The last volume of R.E.B.E.L.S. sees a new status quo emerge: New Rann, formerly Throneworld, has been transported into the Vega system, longtime base of operations for the Omega Men. In exchange, the people of New Rann have let Vril Dox set up a new headquarters for a new L.E.G.I.O.N. there. This pulls together a lot of the diverse threads of DC's space stories, even more when you remember (as writer Tony Bedard does) that show more the Vega system and the Omega Men were originally devised as backstory for the Teen Titans' Starfire, who turns up in this volume wondering what New Rann is doing where her home planet once was. And then once Starfire's sister, Queen Komand'r, and a pair of rookie Green Lanterns turn up, things really get crazy.

Which is, of course, the exact kind of situation in which Vril Dox and thus R.E.B.E.L.S. as a series excel. In the book's first story, "What Happens in Vega...", things keep on escalating until Dox pulls the perfect rabbit out of his hat. It's like a classic L.E.G.I.O.N. tale of old, done just so, with humor and action. Starfire is a welcome addition to the team, and her relationship with Captain Comet gives that character-- a favorite of mine since Jim Starlin's Mystery in Space-- some much-needed focus. I liked how he had a much more "old-fashioned" view of relationships than Starfire, which makes sense, as he came of age during the 1950s! (And I was pleased that Adam and Comet discuss Tyrone, Comet's totally awesome genetically enhanced dog from that series, though sad that he doesn't actually turn up here.) And the idea of a relationship between Komand'r and Vril Dox is delicious, though sadly unfollowed-up-on thanks to the imminent series cancellation.

The second story, "Sons of Brainiac," does something that's surprisingly never been done before: a reckoning between Vril Dox and his father, the original Brainiac. I am pretty sure there is some continuity-massaging going on here (the backstory for Brainiac, Vril Dox, and Colu doesn't match what I remember from L.E.G.I.O.N., I suspect because Brainiac's history was retconned in the Superman books in the 2000s), but it's still great to finally get to see Vril confront his father-- and then Lyrl Dox turns up, too, just to make the whole thing even more complicated.

This is another well-done story that constantly escalates, to the extent that Dox has to bring in his old comrade Lobo, leading to my favorite moment in the whole book, where Lobo is capable of fighting a living neutron star with nothing other than a chain. A little bit of Lobo goes a long way, and Bedard provides the perfect touch of Lobo here. It's another solid volume of R.E.B.E.L.S. even if, annoyingly, it is the last. The end of the series is even more annoying than it could be, because ending the series at four trade paperbacks leaves eight issues of the series uncollected, which I had to pick up as single issues. Just one more volume, DC, that's all it would have taken!

(A nit and a question: First, despite what this volume indicates, there's no way Maltus could be located in the Vega system. It was not a Vega planet in The Omega Men, and it being there would raise a number of issues in old stories. Second, has the Vega system finally been liberated since the events of the 2000s Omega Men series? There's no hint of Spider Guild domination in R.E.B.E.L.S. But if that's so, what do the Omega Men actually do? And it seems a bit disappointing that we never got to see the Omega Men's moment of triumph.)

DC Comics Space Heroes: « Previous in sequence | Next in sequence »
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This collection includes two stories that directly pick up on and work with the idea we've seen throughout the series, that this version of the Legion of Super-Heroes was inspired by the DC Comics publications of the 20th and 21st centuries. Here, the series creators model what we might call the "revolutionary" reading practices they want the readers of their comic to employ.

One is a set of stories within a story, about show more various versions of the Legion of Super-Heroes that are incompatible with the current one's history. If, like me, you are a little perplexed by how DC Comics characters can be reading DC Comics (including some that they themselves appear in; in Teenage Revolution, we saw the cover of Legion of Super-Heroes vol. 4 #0), an anonymous stranger delivers a helpful piece of advice: "It doesn't matter whether the stories are true or not. It doesn't even matter whether guys like 'The Flash' or 'Captain Comet' ever existed."

Well, that's me told. Recall, after all, that even though the Legion members memorize what issues DC characters first appeared in, what they really care about are the ideals the superheroes stand for.

This is reiterated in the book's final story, which takes place in the aftermath of Terror Firma's destruction of Legion headquarters (as seen in Death of a Dream). Rescue operations for the Legion followers caught in the blast are underway, and the story features a series of juxtapositions between damaged comic books in the rubble and the rescue operations being carried out in the present. For example, there's the cover of an issue of Batman with Commissioner Gordon and Batman looking at a body paralleled with a Science Police officer and a Legion follower covering up a body. There are six or seven of these, providing a visual reminder of how the comics of the past serve as inspiration for the heroes of the future.

But one of the Legion followers fixates on the comic books, embodying what we might call "nostalgic" reading practices. He goes around scooping up and saving the remnants of the comic books. A group of Legion followers notices him and attack him, thinking he's a speculator looking to pick up some rare back issues. He explains his motives as being purer, however: "The comics and the artifacts and the old costumes and the... the... they were important. They were the Legion's whole inspiration. Now it's lying in the dirt. All that stuff... it used to mean something."

The other Legion followers set him straight, however. If what makes the comics important was that they were the Legion's inspiration, then what matters isn't the comics as physical objects, but that members of the Legion carry out the ideals they represent. You don't need the actual, physical comics for them to be important. Chastised, the comic-collecting Legionnaire drops his comic books to the ground and joins in the rescue operations, giving us one last parallelism, while saying, "It's just comics."

In this story, Mark Waid models the reading practices that underpinned the "threeboot" as conceived of by him and Barry Kitson. Inspired by the comics of the past, but beholden to their spirit, not their literal details. Continuity and nostalgia doesn't matter, idealism and revolution do. As much as Waid and Kitsons take on the Legion was about a revolution, it was itself revolutionary-- taking an old idea and reworking it for a contemporary context.

Unfortunately, the lessons of this story would go unheard by the readers of DC Comics. But that's something I'll cover when I get to the final volume of Waid and Kitson's run.
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Tony Bedard takes over Birds of Prey for this volume; I previously enjoyed his work on Green Arrow and Black Canary and R.E.B.E.L.S., and what's here maintains that quality: fast, light action, but with a strong focus on characters and characterization. Rather than one overarching story, Club Kids is made up of five single-issue stories, a technique that works well as Bedard makes his mark on the title.

The first, "Stone Cold Knockout," alternates between Dinah and Barbara discussing Dinah's show more impending nuptials and a killer pursuing the New God (and Secret Six member) Knockout. The former is fun, and provides some much-needed preparation for that marriage, while the latter was hard to care about, but still decent. Best part of the issue was definitely Big Barda learning how to play Pokémon. It's nice to see Bedard get Dinah and Ollie's history right, too, instead of portraying (as has become de rigeur since Judd Winnick's run) Ollie as having been a constant philanderer.

The next, "The Fan Club," focuses on the Huntress, and well captures the character's awesomeness, as she simultaneously saves a hijacked school bus and stops a plot to do massive damage to Metropolis. Huntress is a violent, angry character, but not an impulsive idiot, and Bedard shows her at her best here.

"Nerds of Prey" is an Oracle-focused story, resuming the conflict between Oracle and the Calculator that had been dropped for the last few volumes of Birds of Prey. Again, this is just fun, as the two characters end up at the same software expo trying to outhack one another. (Also, it finally explains why and how Barbara's base was destroyed back in Between Dark & Dawn!) I found Simone's Calculator a little too one-note and creepy at times, but Bedard amps up the comedy enough to make it work.

The best story in the book is probably "The Warrior Wake of Zinda Blake," where Lady Blackhawk mourns the (cursory, off-panel) death of a friend in her own distinctive way... by boozing it up, hijacking a taxi, and going on a cross-country chase. Bonus points for gratuitous inclusion of an Amish buggy. It's a complete blast, and probably the best (only?) Zinda-focused story in the series yet.

The final story is the weakest, more so due to placement than any intrinsic problem, I think. "Club Kids" confusing takes place after Metropolis or Dust, the next book, so Misfit and Black Alice have a history that hasn't actually been seen. Why not put it there? It's actually pretty okay, just nothing special: Misfit and Black Alice must work together to escape from the Dark Side Club. (This volume's third reference to the then-impending Final Crisis.)

Overall, this is a fun set of stories, and one of my favorite Birds of Prey books so far. The characters have nothing to worry about in Tony Bedard's hands, only they're about to change hands again...

Birds of Prey: « Previous in sequence | Next in sequence »
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This slim collection contains three stories (four issues originally, one double-sized) about Alan Scott, the original Green Lantern. One is a "retro" story, set in 1944; the other two feature him in the present day. The first story is "Brightest Day, Blackest Night," which tells the story of Alan's first run-in with Solomon Grundy in the Slaughter Swamp outside Gotham City. Nazi agents crash a passenger airplane in the show more swamp to get their hands on an inventor aboard it, as well as his invention, but run afoul of an angry Grundy. Green Lantern comes to the rescue, aided by his romantic interest, reporter Irene Miller, and taxi-driving sidekick Doiby Dickles. The story seems designed to show off the painted art of John K. Snyder III, which is brimming with atmosphere, and captures well both the brutality of Grundy and the majesty of the Green Lantern. Unfortunately, the art isn't consistently great at storytelling: though I thought on the one hand, the body language of Irene really brought her to life, on the other hand, there were times it was just completely unclear to me what was happening. That the scientist had a niece also on the plane who also survived the crash was something the illustrations only seemed to intermittently depict, for example.

The second story, "Johnny Mimic," is the best in the volume. Johnny Mimic is a criminal with an uncanny ability to recreate heists; Alan apprehended him back during the Golden Age, but let him go if he promised to be good—and he did. But decades later, the Super Human Advanced Defense Executive want Johnny to help them figure out a heist, and if Alan can't convince him nicely, S.H.A.D.E. will do it by force. The three-way tension between Alan, Johnny, and Father Time (leader of S.H.A.D.E.) is well done, and the story is genuinely surprising in terms of both what had happened and what goes on to happen. Johnny is not an actual preexisting character, but feels like one. The story does a strong job of playing Alan's optimism off the more cynical tone of contemporary comics. This is a solid, perfectly executed done-in-one comic with good moments of charm. Unsurprisingly, it's written by Tony Bedard who's good at this kind of thing in general, and Dennis Calero handles the art well.

The final story is "Giving Thanks"/"Ghosts of Christmas Past"—you might not be surprised to realize it takes place across the holiday season, going from Thanksgiving to Christmas. Alan battles perennial JSA villain Vandal Savage, who taunts him by seemingly bringing Jade back to life. It's a bit plodding at times (the battle went on too long with the same character beats repeated again and again), but the final ten pages or so really shined, as Alan must make a tough decision, and then we follow the emotional fallout of it. I get that she wasn't really there, but Jade felt very generic here, not the well-rounded character that Roy and Dann Thomas created in Infinity, Inc. Anyway, it's fine. I remember not liking how Jade was killed off in the Infinite Crisis Companion, but in my reading of JSA comics, I haven't gotten to her death yet. I'm curious to find out if she has any kind of meaningful role in JSA before she's killed, or if she's brought back just to die as so often happens with minor female superheroes.

The Justice Society and Earth-Two: « Previous in sequence | Next in sequence »
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Lists

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Associated Authors

Claude St. Aubin Illustrator, Penciller
Nicola Scott Illustrator
Paulo Siqueira Illustrator
Scott Hanna Illustrator
Chris Bachalo Illustrator, Cover artist
Dennis Calero Illustrator
Andy Clarke Illustrator
Barry Kitson Illustrator
James Raiz Illustrator
Fabrizio Fiorentino Artist (Catwoman No. 83), Illustrator
Marcos Marz Artist (Catwoman No. 83), Illustrator
Ibraim Roberson Artist (Catwoman No. 83), Illustrator
Jason Orfalas Illustrator
David Cole Penciller
Michael O'Hare Illustrator
Michael Golden Illustrator
Rags Morales Illustrator
Roger Cruz Illustrator
Fernando Pasarin Penciller & Inker
Julian Lopez Penciller
Amilton Santos Illustrator
Ben Caldwell Illustrator, Cover artist
Ig Guara Illustrator
Staz Johnson Illustrator
John K. III Snyder Illustrator
Jon Proctor Illustrator
Cameron Stewart Illustrator
Cully Hamner Illustrator
Tom Taylor Author
Javier Pulido Illustrator
Leonard Kirk Illustrator
Mark Bright Illustrator
C.B. Cebulski Illustrator
Arnold Pander Illustrator
Trey Wickwire Illustrator
Carlos Magno Illustrator
Doug Hazlewood Illustrator
Rodney Ramos Illustrator, Inker
Robin Riggs Illustrator
Stephane Roux Cover artist
John Floyd Illustrator, Inker
Jack Purcell Illustrator, Artist (Sirens of Gotham No. 12), Inker (No. 13)
Luciana Delnegro Artist (Catwoman No. 83), Inker
Mike Norton Illustrator
Cliff Richards Illustrator
Karl Moline Illustrator
Derec Donovan Illustrator
Peter Nguyen Artist (Sirens of Gotham No. 12), Penciller (No. 13)
Adam Hughes Cover Artist (Catwoman No. 83)
Marc Andreyko Dialogue (Sirens of Gotham No. 8)
Raul Fernandez Artist (Sirens of Gotham No. 10-11), Inker (No. 13)
Andres Guinaldo Artist (Sirens of Gotham No. 10-11), Penciller (No. 13)
Ken Lashley Illustrator
Stuart Moore Contributor
Adam DeKraker Illustrator
Pat Olliffe Illustrator
Livesay Illustrator
Rob Stull Illustrator
Greg Parkin Illustrator
Dale Eaglesham Illustrator
Art Thibert Illustrator
Kevin Sharpe Illustrator
Dan Jurgens Contributor
Matt Ryan Inker
Bit Inker
J. Torres Contributor
Joe Prado Illustrator
Christina Norrie Illustrator
Lee Ferguson Illustrator
Tom Derenick Illustrator
Karl Story Illustrator
Tyler Kirkham Illustrator
Ig Guera Illustrator
Ruy José Illustrator
Sal Regla Illustrator
J. P. Mayer Illustrator
Louise Simonson Contributor
Larry Hama Contributor
Jason Paz Illustrator
Joseph Silver Illustrator
Timothy Green II Illustrator
Keith Giffen Contributor
Roy Richardson Illustrator
Dan Green Illustrator
Ron Wagner Illustrator
June Brigman Illustrator
Bill Reinhold Illustrator
Rob Hunter Illustrator
Philip Tan Illustrator
Rick Leonardi Illustrator
Mark Pennington Illustrator
Alex Galer Editor
Matt Wagner Cover artist
Sergio Ariño Illustrator
Geraldo Borges Illustrator
Walden Wong Illustrator
Howard Porter Illustrator
Andy Kubert Cover artist
Jim Lee Cover artist
Alex Sinclair Cover artist
Adriana Melo Illustrator
Norman Lee Illustrator
Chuck Dixon Contributor
John Livesay Illustrator
Mark Russell Contributor
Scot Eaton Cover artist
Carrie Strachan Cover artist
Byron Vaughns Cover artist
Carlos D'Anda Cover artist

Statistics

Works
391
Also by
15
Members
2,706
Popularity
#9,494
Rating
½ 3.3
Reviews
84
ISBNs
140
Languages
2
Favorited
1

Charts & Graphs