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Cam Kennedy

Author of Star Wars: Dark Empire

31+ Works 1,670 Members 17 Reviews

Series

Works by Cam Kennedy

Star Wars: Dark Empire (1993) — Illustrator — 490 copies, 5 reviews
Star Wars: Dark Empire II (1995) — Illustrator — 245 copies, 1 review
Star Wars: Dark Empire Trilogy (2010) — Illustrator — 118 copies, 4 reviews
War Stories, Vol. 2 (2003) — Illustrator — 105 copies, 1 review
Star Wars: Dark Empire II (2nd edition) (2006) — Illustrator — 104 copies
Kidnapped [adapted - graphic novel by Alan Grant] (2006) — Illustrator — 97 copies, 1 review
Judge Dredd: Complete Case Files 08 (2014) — Illustrator — 87 copies, 1 review
Star Wars Omnibus: Boba Fett (2010) — Illustrator — 81 copies
Judge Dredd: Complete Case Files 09 (2015) — Illustrator — 69 copies
Judge Dredd: Complete Case Files 10 (2015) — Illustrator — 67 copies
Batman-Judge Dredd: Vendetta in Gotham (1993) — Illustrator — 63 copies, 1 review
Rogue Trooper VOL 01: The Future of War (2005) — Illustrator — 27 copies
Star Wars: Dark Empire #1 - The Destiny of a Jedi (1991) — Illustrator — 26 copies
Punisher: Blood on the Moors (1991) — Illustrator — 16 copies, 1 review
Star Wars: Dark Empire II #4 - Battle on Byss (1995) — Illustrator — 8 copies
Rogue Trooper: Bk. 2 (Best of 2000 A.D.) (1986) — Illustrator — 7 copies
Star Wars: Dark Empire II #6 - Hand of Darkness (1995) — Illustrator — 7 copies
Star Wars: Dark Empire II #2 - Duel on Nar Shadaa (1995) — Illustrator — 7 copies
Rogue Trooper Book Three (1986) — Illustrator — 6 copies
Carry On 6 copies, 1 review
Rogue Trooper: Bk. 5 (Best of 2000 A.D.) (1986) — Illustrator — 4 copies
Rogue Trooper: Book Four (1986) — Illustrator — 4 copies
Midnight Surfer — Illustrator — 1 copy
The best of Library of Death — Illustrator — 1 copy
Love's Landscapes Anthology: Volume 15 — Contributor — 1 copy, 1 review

Associated Works

Judge Dredd: Complete Case Files 07 (2014) — Illustrator — 91 copies, 1 review
The Batman/Judge Dredd Collection (2012) — Illustrator — 70 copies, 3 reviews
Rogue Trooper: Tales of Nu-Earth 01 (2010) — Illustrator — 54 copies, 1 review
Taboo 1 (1988) — Illustrator — 46 copies
Rogue Trooper: Tales of Nu Earth 02 (2013) — Illustrator — 27 copies
2000 AD Annual 1986 (1985) — Illustrator — 19 copies
2000 AD Annual 1984 (1983) — Illustrator — 18 copies, 1 review
2000 AD Yearbook 1992 (1991) — Illustrator — 18 copies
2000 AD Annual 1991 (1990) — Illustrator — 17 copies
Judge Dredd Yearbook 1992 (1991) — Illustrator — 17 copies
Born to Be Wild (1991) — Contributor — 11 copies
Banzai Battalion: Just Another Bug Hunt (2014) — Illustrator — 4 copies
Judge Dredd: Fatties (2013) — Illustrator — 4 copies
2000 AD Prog 463 (1986) — Illustrator — 3 copies
2000 AD Presents No. 22 — Illustrator — 3 copies
2000 AD Prog 466 (1986) — Illustrator — 3 copies
2000 AD Prog 461 (1986) — Illustrator — 3 copies
2000 AD Prog 462 (1986) — Illustrator — 3 copies
2000 AD Prog 454 (1986) — Illustrator — 3 copies
2000 AD Prog 460 (1986) — Illustrator — 3 copies
2000 AD Prog 458 (1986) — Illustrator — 3 copies
2000 AD Prog 455 (1986) — Illustrator — 3 copies
2000 AD Prog 453 (1986) — Illustrator — 3 copies
2000 AD Prog 452 (1986) — Illustrator — 3 copies
2000 AD Prog 451 (1985) — Illustrator — 3 copies
2000 AD Prog 477 (1986) — Illustrator — 2 copies
2000 AD Prog 478 (1986) — Illustrator — 2 copies
2000 AD Prog 479 (1986) — Illustrator — 2 copies
Star Wars Tales #18 (2003) — Cover artist — 2 copies, 1 review
Judge Dredd Vol. 2, No. 8 (1987) — Illustrator — 2 copies
Classic Judge Dredd # 1 — Artist, some editions — 2 copies
Classic Judge Dredd # 2 — Artist, some editions — 2 copies
Judge Dredd Vol. 2, No. 7 (1987) — Illustrator — 1 copy

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Reviews

21 reviews
Star Wars merchandising in the 90s was all about the trilogies. As well as the Special Edition re-release of the original trilogy and the start of the prequel trilogy, there was the Thrawn trilogy (which took place after all that), the Dark Empire trilogy (which took place after that) and the Crimson Empire trilogy (which took place after that). There was also a Hand of Thrawn 'duology' in there somewhere, but don't ask me where.

Unfortunately, sometimes those trilogies ended up as a show more structural gimmick - a way of signifying importance without necessarily working out an arc to fill it. And so it is with the Dark Empire trilogy.

The first instalment, Dark Empire itself, is actually quite good. It's full of the high concepts and grandiose imagery Star Wars needs in order to be Star Wars: Luke bringing down AT-ATs with the Force, Imperial dungeon ships (and now I want every franchise to have dungeon ships), and a vast machine vacuuming up a Star Destroyer.

The full-page splashes – so often in 90s comics a sign of artists wanting to maximise the amounts they can make from selling on the original artwork – are used intelligently to show the scale on which the conflict is occurring. When the World Devastators make their first appearance, it is with all the weight and might with which that first Star Destroyer rumbled overhead in 1977.

Even what should be the story's most gimmicky element – the return of Palpatine – is handled very well. Resurrected, he is no longer a man, but the ultimate expression of the power of the dark side, existing largely without form, moving from clone body to clone body as each one dies. The sadomasochistic overtones and violation of the body are classic signifiers of perverted villainy, but no less effective for that. Now he's back, he's even less real than he was before, hiding in a city of light, deep within the galaxy's hellish core.

I guess he's a bit like Sauron, but there are all sorts of horror influences in there (Dracula, Hellraiser, Rosemary's Baby), and it all fits beautifully with Revenge of the Sith later revealed about his master, Darth Plagueis, and his quest for life eternal. The hive mind of the Star Wars Expanded Universe gave Palpatine a rather brilliant character arc.

But the problems are in the second and third instalments: Dark Empire II and Empire's End. There's just too much that is familiar: from the start, characters are heading back to places they left in Dark Empire, repeating the same cons and making similar threats.

As with many a trilogy, the first part stands on its own, but the latter two are interdependent. The Empire Strikes Back and Return of the Jedi got around that by stuffing each with new locations and characters equal to or superseding those introduced in A New Hope: they may be telling two halves of the same story, but it's difficult to argue they feel like two halves of the same film.

The structure of Star Wars is built around recurrent leitmotifs, but sometimes they can swamp the song. It was one solid criticism of The Force Awakens and it's even worse here. Not so much a trilogy as a great news story followed by an extended re-run.
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As I delve into the Expanded Universe/Legends series of Star Wars media, one of the things that I've come to appreciate is just how interconnected are all of the various works. This isn't like the Star Trek franchise, in which novels, comic books, and other creations exist as stand-alone material unrelated to one another outside of the occasional author-driven character: the works that were created as part of the Expanded Universe were meant to fit together to build exactly what the title show more implies. I discovered this by reading Timothy Zahn's Hand of Thrawn duology, which references not just his earlier Thrawn trilogy, but subsequent events in the Dark Horse Comics series of Star Wars comics. Intrigued, I decided to do some research, which led me to the highly praised Dark Empire series that was Dark Horse's inaugural publication for the franchise.

After reading it, though, it's hard to see how it earned its hype. Set six years after the battle of Endor and a year after the events in Zahn's Thrawn trilogy, it depicts that New Republic's struggle against a revived Emperor Palpatine, who survived his seeming demise at the hands of Darth Vader through a contingency plan involving cloned versions of himself. Now restored to the leadership of the remnants of the Empire, he launches a renewed series of assaults on the New Republic involving mobile automated factories known as "World Devastators" that attack their targets by consuming them and using their resources to produce yet more forces for the Empire. Yet Palpatine's greatest weapon is the New Republic's best hope: the Jedi knight Luke Skywalker, who accepts the Emperor's offer to join him in wielding the power of the dark side against his former friends.

Skywalker's turn to the dark side is easily the freshest thing about the series, and while it plays out in predictable ways it's not without its moments of suspense. The problem is that, having resolved the storyline (and given all that followed I don't think it's a spoiler to say that the whole Luke-as the-Emperor's-apprentice thing doesn't stick), the company had to figure out something else when the popularity of the comic led to the commissioning of the sequels that make up the other two-thirds of the collection. Here the quality falls off quickly, as the World Devastators are succeeded by yet another planet-killing weapon (an early example of how the franchise gets stuck on this concept) while Luke discovers scattered Jedi that he recruits to build a new force of knights. The action quickly degenerates into melodrama, as Luke and his friends in the New Republic fight off a series of gambits thrown at them by an increasingly desperate Palpatine, who by the end of the series is little more than a cartoonish villain appearing up in a lame disguise so he can kidnap an infant.

Yes, you read that correctly: by the end of the series, the shadowy leader who dominated a galaxy-spanning empire with Sith apprentices, fleets of Star Destroyers, and millions of stormtroopers is reduced to abducting babies in person in order to realize his schemes. It's a silly use of a character so fearsome that J. J. Abrams felt it necessary to bring him back for Episode IX of the series, and one that raises the question of how these comics came to enjoy the stature they did among Star Wars fans. For while they're necessary reading for anyone seeking to understand the canon of the Expanded Universe, the stories themselves really don't measure up to the best the franchise has to offer.
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Here we have Veitch's second effort, sequel to the first Dark Empire, that picks up shortly after the first. The Emperor is finally dead... whoop, spoke too soon. A lazy plot point gets even lazier. One thing I really enjoyed about the Thrawn trilogy was seeing someone OTHER than the Emperor threaten the burgeoning New Republic, and Veitch seems to have taken a huge step backwards. In fact, the further into the Dark Empire story, the less of Zahn's work seems to be recognized. General Bel show more Iblis? Nowhere to be found, even though he became a huge part of the Republic by the end. The Bothans? Relegated back to spy duty, apparently. It strains my suspension of disbelief to see so much of the progress made by the Republic in Zahn's trilogy just get completely erased by the return of the Emperor (which, again, seems lazy to me).

Then we see Luke start to rebuild the Jedi order, which is probably the very best part of these stories. Except for his immediate fall for the young Jem. "I feel like we've known each other for thousands of years." Really, Luke? Really? And to make matters worse, Veitch immediately takes her out of the picture. Did an editor realize he was screwing up the Luke/Mara potential and give him a swift kick in the pants?

Again, these stories are enjoyable, but from a standpoint of the larger expanded universe, they seem not to take into account anything else from any other writers (minus the Tales of the Jedi: Sith War storyline which Veitch was a part of crafting along with Kevin J. Anderson).
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The Punisher was firing on all cylinders before his mid-90's decline. Old Frank took on and defeated practically every criminal organization you could imagine, had a good feud with the Kingpin after the crime boss tired of messing with Daredevil and Spider-Man, featured in crossover tales with the likes of Nick Fury, Hulk, Wolverine and Moon Knight, and was regularly locking horns with long-time nemesis Jigsaw. Yep... it was a pretty cool time to be a Punisher fan.

Perhaps it's because it was show more published during this productive and creative period that the seemingly oddball one-shot Blood on the Moors works as well as it does. One can be forgiven for thinking that packing Castle off to Scotland to bring down a circle of drug lords wouldn't make for a blockbuster tale; after all, we've seen him do similar things in New York a thousand times before. Yet there's something compelling about taking the Punisher out of his element with no real friends or backup to turn to if the situation turns really ugly (Frank's 'man in the van', Micro, is reduced to a couple of cameo appearances via long-distance phone calls), which, inevitably, it does. Writers Grant and Wagner (of 2000 AD fame), both Britons themselves, provide an immersive setting, from the local dialect to the haggis to a Hearts v. Rangers football match, every panel is flavored with a truly authentic touch.

We find Castle in the midst of an ongoing chase, hot on the trail of Zanussi, a drug baron responsible for a great deal of cocaine slipping into the United States. Zanussi plans to meet up with high-profile crooks from other territories, hoping to form an unholy alliance that would become the largest drug running circle in history. The snag? The police are closing in on Zanussi, and someone else wants him dead now - the ghostly vigilante known as the Clansman. Frank finds himself in the unfortunate position of having to protect a master criminal so he'll be alive long enough to lead him to the meet, but trying to peacefully fend off both the Clansman and the Edinburgh police is almost more difficult than busting heads.

The Clansman, completely decked out in Highland warrior attire and wielding a massive claymore, doesn't appear to mesh all that well with the clearly urban Punisher character at first glance, but by the second half of the story you'll come to understand he shares the same set of rules as Castle when it comes to fighting evil-doers... meaning he has no rules. It is the Clansman's sword which grants him his superpowers, acting somewhat similar in function to Thor's trusty hammer Mjolnir. To date, Blood on the Moors is the only time the Clansman has made an appearance in a Marvel book, and that seems a shame to me. I doubt he'd have the staying power for an ongoing series, but a one-off special or even a guest appearance in another hero's book every once in awhile would be welcome.

Not an essential tale by any stretch, but a damn fine story for established Punisher fans. If you've only ever seen the more recent War Journal or MAX versions of the Punisher, pick up Blood on the Moors for a glimpse at one of the more clever offerings from the classic era.
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Associated Authors

Ian Gibson Illustrator
Ron Smith Illustrator
Steve Dillon Illustrator
Cliff Robinson Illustrator
Carlos Ezquerra Illustrator
Brett Ewins Illustrator
Brendan McCarthy Illustrator
Kim Raymond Illustrator
Robin Smith Illustrator
Barry Kitson Illustrator
John Higgins Illustrator
John Cooper Illustrator
Gary Erskine Illustrator
David Lloyd Illustrator
Ian Kennedy Illustrator
Carlos Meglia Illustrator
Mike Kennedy Contributor
Bryan Talbot Illustrator
Mark Farmer Illustrator
Jeff Anderson Illustrator
Jose Ortiz Moya Illustrator
Kevin O'Neill Illustrator
Paul Hardy Illustrator
Garry Leach Illustrator
Colin Wilson Illustrator
Dave Gibbons Illustrator
Eric Bradbury Illustrator
Les Joseph Contributor
Jamie Fessenden Contributor
Jana Denardo Contributor
Tam Ames Contributor
Angela Maye Contributor
Jay D. Clark Contributor
N. J. Nielsen Contributor
Kathleen Hayes Contributor
Ren Stjerne Contributor
T Coleman Illustrator
Keith Page Illustrator
John Richardson Illustrator
Chris Lowder Contributor
Trevor Goring Illustrator
Barrie Tomlinson Contributor
Simon Furman Contributor
Brian Burrell Contributor
James Tomlinson Contributor
Geoff Senior Illustrator
Malcolm Shaw Contributor
Mike Western Illustrator
John Agee Contributor
Steve Parkhouse Illustrator
Ian Rimmer Foreword
Bermejo Illustrator
Jose Casanovas Illustrator
Jim Baikie Illustrator
Ron Marz Contributor
John Nadeau Illustrator
John Ostrander Contributor
Andy Mangels Contributor
Adriana Melo Illustrator
Jordi Ensign Illustrator
Jim Amash Illustrator
Thomas Andrews Contributor
Ken Bruzenak Letterer
Mike Mignola Cover artist
Dave Dorman Cover artist
Jim Novak Letterer

Statistics

Works
31
Also by
33
Members
1,670
Popularity
#15,388
Rating
½ 3.6
Reviews
17
ISBNs
70
Languages
7

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