Bungie
Author of Destiny Grimoire Anthology, Vol I (Destiny Grimoire, 1)
About the Author
Image credit: By Bungie, Inc. (Orignal designer and Art Director: J.Reginald Dujour) - Extracted from [1], Public Domain, https://commons.wikimedia.org/w/index.php?curid=41309096
Series
Works by Bungie
Destiny Grimoire Anthology, Volume IV: The Royal Will (Destiny Grimore Anthology, 4) (2021) 33 copies
Destiny Grimoire Anthology, Volume VI: Partners in Light (Destiny Grimoire Anthology, 6) (2023) 17 copies
Destiny 2 {2017 video game} 10 copies
Destiny II 1 copy
Destiny: The Collection 1 copy
Marathon 2: Durandal 1 copy
Tagged
Common Knowledge
- Gender
- n/a
Members
Reviews
"Mike, are you reading four books at once? And one of them is a video game tie-in?"
Look, COVID-19 has made fools of us all in all kinds of different ways.
The storyline of Destiny - Bungie's followup to the juggernaut Halo series - is maybe one of the most formally interesting experiments in big-budget video games (in my opinion, at least). The main storyline feeds you the usual pablum-y "fight this bad guy" stuff, and then drops you the real WEIRD stuff in hidden collectibles throughout the show more game that are shockingly well-written (probably because a good chunk of it is the work of Seth Dickinson of The-X-Baru-Cormorant fame). There's outright short story-type work but tons of fun epistolary stuff too - transcripts of surveillance footage, excerpts from scholarly texts, letters to the player character, emails from artificial intelligences. The writing also embraces unreliable narrators and "show, don't tell" - the closest it ever gets to explaining exactly how the core conflict of the game began is in a series of letters from the archvillain itself.
Anyhow, Bungie sat down and put together the text story entries from the game in a series of these "grimoire" books that also come with some nice art from the art team. Dark Mirror is broken up into three parts that I will touch on briefly here:
- A Book of Sorrow: Maybe the point where the "Destiny lore is good actually?" train kicked into high gear, and one of the parts Dickinson definitely wrote (it's frustratingly hard to understand exactly who is writing what parts of the lore). Tracks the tragic evolution of the "krill people" into the Hive, one of the primary antagonists of the game.
- The Burden of Light/Shadows Beyond: The weaker parts of the book, a sort of Wild-West-ish story about three men and two legendary guns.
- A Vacancy: The coda to A Book of Sorrow, which is extremely short but just as good as the main body.
Overall, I gave this five stars because I think Dickinson's work is this weird, astonishingly good outlier and I'm biased by all the time I've spent with these games during the coronavirus nightmare, but it's hard to make a recommendation to someone who hasn't played the games - there is a lot of context that's lost if you're just reading this straight through. I hope Bungie is able to keep up their level of quality for a long time to come, though. show less
Look, COVID-19 has made fools of us all in all kinds of different ways.
The storyline of Destiny - Bungie's followup to the juggernaut Halo series - is maybe one of the most formally interesting experiments in big-budget video games (in my opinion, at least). The main storyline feeds you the usual pablum-y "fight this bad guy" stuff, and then drops you the real WEIRD stuff in hidden collectibles throughout the show more game that are shockingly well-written (probably because a good chunk of it is the work of Seth Dickinson of The-X-Baru-Cormorant fame). There's outright short story-type work but tons of fun epistolary stuff too - transcripts of surveillance footage, excerpts from scholarly texts, letters to the player character, emails from artificial intelligences. The writing also embraces unreliable narrators and "show, don't tell" - the closest it ever gets to explaining exactly how the core conflict of the game began is in a series of letters from the archvillain itself.
Anyhow, Bungie sat down and put together the text story entries from the game in a series of these "grimoire" books that also come with some nice art from the art team. Dark Mirror is broken up into three parts that I will touch on briefly here:
- A Book of Sorrow: Maybe the point where the "Destiny lore is good actually?" train kicked into high gear, and one of the parts Dickinson definitely wrote (it's frustratingly hard to understand exactly who is writing what parts of the lore). Tracks the tragic evolution of the "krill people" into the Hive, one of the primary antagonists of the game.
- The Burden of Light/Shadows Beyond: The weaker parts of the book, a sort of Wild-West-ish story about three men and two legendary guns.
- A Vacancy: The coda to A Book of Sorrow, which is extremely short but just as good as the main body.
Overall, I gave this five stars because I think Dickinson's work is this weird, astonishingly good outlier and I'm biased by all the time I've spent with these games during the coronavirus nightmare, but it's hard to make a recommendation to someone who hasn't played the games - there is a lot of context that's lost if you're just reading this straight through. I hope Bungie is able to keep up their level of quality for a long time to come, though. show less
Continues the excellent quality established in the first volume in terms of printing, binding, art, and writing.
Truth told this is now my favorite way to explore Destiny. My lady and I played over 300 hours over the course of a year for 2 and enjoyed ourselves/time immensely. However, we've both become increasingly nonplussed with the games as a service grind. Bungie's decisions the following year have made it fairly easy to avoid the next $100 worth of yearly DLC cycle. I did attempt to show more pick it up again here later last year but after a couple of days of just doing the same activities and such it was uninstalled again.
All that said, I will absolutely continue to buy these volumes as they put them out, especially if they maintain the ~$25 or less price. show less
Truth told this is now my favorite way to explore Destiny. My lady and I played over 300 hours over the course of a year for 2 and enjoyed ourselves/time immensely. However, we've both become increasingly nonplussed with the games as a service grind. Bungie's decisions the following year have made it fairly easy to avoid the next $100 worth of yearly DLC cycle. I did attempt to show more pick it up again here later last year but after a couple of days of just doing the same activities and such it was uninstalled again.
All that said, I will absolutely continue to buy these volumes as they put them out, especially if they maintain the ~$25 or less price. show less
Ein würdiger Nachfolger für Halo 3.
Hier spielt man aber nicht mehr als Master Chief sondern als Orbital-Absprung-Shock-Trooper.
Die Aufteilung der Story in Rahmenhandlung als Neuling und Rückblenden in den Schuhen der anderen, versprengten Teammitglieder ist unterhaltsam und bringt eine menge Abwechslung da jedes Teammitglied andere Stärken im Kampf hat.
Als Bonus enthält das Spiel noch eine DVD mit allen Multiplayer-Karten zu Halo 3.
Hier spielt man aber nicht mehr als Master Chief sondern als Orbital-Absprung-Shock-Trooper.
Die Aufteilung der Story in Rahmenhandlung als Neuling und Rückblenden in den Schuhen der anderen, versprengten Teammitglieder ist unterhaltsam und bringt eine menge Abwechslung da jedes Teammitglied andere Stärken im Kampf hat.
Als Bonus enthält das Spiel noch eine DVD mit allen Multiplayer-Karten zu Halo 3.
Die Schlacht um Reach.
Eigentlich weiß man am Anfang schon wie das Spiel endet aber der Weg dahin ist einfach bombastisch. Man weiß das man am Ende verliert aber trotzdem macht es Spaß zu spielen und sein bestes zu geben.
So sollte es sein. Ein Musterbeispiel für ein packendes Spiel.
Leichte Änderungen in der Steuerung und in der Infomationsverteilung auf dem Bildschirm die aber alle leicht verständlich sind und nach kurzer Zeit ist man dann wieder zuhause. Die Neue Grafik fällt auch show more sofort ins Auge und hebt das Spiel allein optisch schon deutlich aus der Menge. show less
Eigentlich weiß man am Anfang schon wie das Spiel endet aber der Weg dahin ist einfach bombastisch. Man weiß das man am Ende verliert aber trotzdem macht es Spaß zu spielen und sein bestes zu geben.
So sollte es sein. Ein Musterbeispiel für ein packendes Spiel.
Leichte Änderungen in der Steuerung und in der Infomationsverteilung auf dem Bildschirm die aber alle leicht verständlich sind und nach kurzer Zeit ist man dann wieder zuhause. Die Neue Grafik fällt auch show more sofort ins Auge und hebt das Spiel allein optisch schon deutlich aus der Menge. show less
Awards
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Statistics
- Works
- 31
- Members
- 579
- Popularity
- #43,292
- Rating
- 4.2
- Reviews
- 13
- ISBNs
- 37
















