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Works by Perry Frix

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D&D (1) D&D 3 (1) D&D 3.5 (1) d20 (1) experts (1) games (1) ogl (1) role-playing games (1) RPG (2) skirmisher publishing (1) ~Danann (1)

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Imagine a world where not not evertone is either an adventurer or a bland list of skill ranks. Experts and the 3.5 sequel make that world a reality. The core of the book is the adaptation of the expert NPC class to a very long list of authentic medieval and ancient professions. These subclasses--a bit like kits in the 2nd ed "brown books"--come with their own class abilities. Many are viable options for PCs in the right kind of campaign. The alchemist, physician, scribe, and even the show more courtesan are a few of my favorites.
There's also a feat-and-skill combination to give otherwise non-spellcaster NPCs access to a low-level spell or two. Building an alchemist who can detect poison? Now you have the option, without also giving him access to inappropriate blasting spells. Want the blacksmith to produce flame? As an expert, he can!
For creative but conscientious DMs, I can't recommend this highly enough.
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Gary Gygax Introduction

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